Haven't really messed about with it too much but I'll see if I can come up with something. As for the macro then it would be slowed down by the process which I'm using to load the data in the first place, so that'll probably be even slower.
Haven't really messed about with it too much but I'll see if I can come up with something. As for the macro then it would be slowed down by the process which I'm using to load the data in the first place, so that'll probably be even slower.
That was initially my (long-term) goal for the scout. It's still in my mind actually, but I don't think I'm able to devote much time to it. Guess that's why the export option came about in the first place.
So I guess we're kinda stuck here at the moment. By how long does the export option take on your system on a new save game (about 4400 players)? I remember it taking forever on mine, but since I don't really use it anymore I guess I've ignored it for the time being.
Exporting takes about 3-4 minutes, and the worst part is that even touching excel during the export makes it crash. If the code is in VB send me the code I will try using the macro technique and implementing the filters in the scout.
It's in C# if you want to have a crack at it...
Fe, just going over the scout and one thing that could speed up the process a little bit
Can the pointers be reduced to 3? I tried to remove the last pointer and increase the offset by 20 but the scout just kept crashing maybe I'm missing something.
Not too sure really. But I think in all the versions that I've coded the scout (since 2008) it was a 4-level pointer. I did find some 5-level (and 6-level) ones as well which do the same thing, so it is possible that there is a 3-level one, I suppose.
Not too sure how that would speed it up though.