Extracting files from *.gob using MultiEX

i tried opening cricket_pc.gob but all it says it "Unable to Open" Why can't i open it?
 
how did u get it to work...what do i do ?? click open?? but in the files of type option there is no option of cricket 2004!! some1 plzzz let me know exactly how to open it plzzz
 
Sam? uploaded this file before. Copy those files into 'C:\Program Files\MultiEx Commander\data\config'
 

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Originally posted by Sam?@Dec 30 2003, 11:37 PM
hi guys,

Good news!
MultiEX commander now supports Cricket 2004 *.gob format.

All the files can be extracted from the archive and whats more you can also import files.right now we have some problems in sorting the folder/filenames.

You can download MultiEx commander from HERE

:cheer:
B) hi sam

i did what u said but it says unable to open

one more thing when u select the file extension i selected all is that ok?
 
hey ricky123 thats exactly what happened to me. uninstall it, delete the folder, restart your PC, then install it again
 
I've extracted the files and browsed them Paintshop pro 8.See the screenshot.You can see All Time Aus,NZ,Eng,W.I.&SA.
 

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I could not find any faces.Did someone find them??
And also the commentary wavs could not be found.
 
B) i have paint shop 8 but today is 31 and i ill be going out

so from tommorow i will get to work
 
Hi Guys !

Good to be back here :D

I was browsing the extracted files and found these random bits which might be useful ?

/* An example list file of the txd builder */
/* Put this list file into the same folder as the texture's folder.
?? Then type
dsedb -r run txd4ps2.elf <path>/listFileName.lst
? or run it in the texture folder
? ? ? dsedb -r run txd4ps2.elf listFileName.lst
*/


/* First spceify txd filename to store into.
?? Note: the txdFile will be overrided by the new one.
*/

pitch_ps2.txd

/* List texture names & mipmap flags(a: auto mipmap; m: only mipmap if texture name with prefix 'm_'; 0: no mipmap) */

grass01 a
grass02 ac
grass03 ac
grass04 ac
grass07 ac
grass08 ac
pitchad 0

I think the textures for kits and faces are stored using txds that is why normal graphics viewers are not showing them.

There is also a set of files (most 2111KB) which have the word kit06 at the beginning which might (?) be the kit files ?

The dsedb seems to be an IDE used for compiling PS2 games.

Anyone who knows technical knowledge can help ?
 
nah the faces are in there, ive checked them.

2709 to 2739
2771 to 2801
 

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