Features you want to see in next iteration of Big Ant Cricket

While I know what WASP is, I couldn't resist... :D

We DEFINATELY need more of these guys:
 

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* A clearer overall rating for all players. This could be an average rating based on the skills in their position. (E.g a wicketkeeper wouldn't have a lower rating because he is terrible at bowling)
* Cut scene of players and coaches watching the game from the pavilion.
* Quick highlights of a batsmen?s time in the crease when he reaches a fifty/century.
* More celebrations and reactions as the current ones are very repetitive.
* More focus on the fans and their reactions to wickets/boundaries.
* There should be an option as to whether a user wants a small radar added to gameplay screen to show the positions of the fielders as dots.
* More grounds. A ground creator would be cool.
* Two commentary teams to choice from: Two Australians, Two British maybe.
* Match highlights after games: Wickets and Boundaries. (No highlights if player has simulated the whole game).
* A clearer action when a player knocks of the bails in a run-out. At the moment, it is a bit of a mix between a direct hit and a stumping. Maybe the player could catch it before knocking off the bails.
* Cheerleaders to IPL to add to the tradition and atmosphere.
* Better attacking ground shots (these are played by pressing LT + RT on Xbox). My batsmen have been caught in the field many times when playing these shots, which seems unrealistic.

* Manager mode added to career mode with transfer activity available in certain periods of the mode.
* Match practice should be added in manager career mode and should be the training mode.
* Different and clearer interface in the manager career mode. (The player career we have at the moment has a very basic interface).
* Ability to manage international teams in manager mode.
* Ability to watch or play games in manager mode.
* Player growth in player and manager career modes.
* A manager should have the choice to invest in youth recruitment. Maybe one player a month could be promoted to the first team which would have lower random stats and random personal details. Perhaps they could have regenerated stats from a player that had recently retired.
* A league/tournament with custom teams in Career Mode.
* When you are simulating a match in career mode, it would be great if the game stopped whenever your player (only when fielding/keeping) (in player career mode) had a runout chance or catch possibility. I doubt people are going to field/keep for a whole test match.

I agree with the commentary. I am sort of getting sick and tired of hearing the same voices and lines of the commentators. Real commentators should solve the problem and also the timing of when commentators say names needs to be improved for example, "Clarke, (2 seconds later) won't be happy with himself here."

Although I do understand the lack of variety of lines by the commentators, as this is a brand new franchise and hopefully that they can vary the commentary, for example, they say "Nice off-break delivery" three times in a row.
 
I agree with the commentary. I am sort of getting sick and tired of hearing the same voices and lines of the commentators. Real commentators should solve the problem and also the timing of when commentators say names needs to be improved for example, "Clarke, (2 seconds later) won't be happy with himself here."

Although I do understand the lack of variety of lines by the commentators, as this is a brand new franchise and hopefully that they can vary the commentary, for example, they say "Nice off-break delivery" three times in a row.

Real commentators (or voice actors) cost real money. Good voice actors cost a _lot_ of money - and I'd expect most of the current commentators to expect to be paid quite well anyway.

It's cost that's going to be the limiting factor in both who does it, and how much of it they do.

The timing of stuff is likely down to the way the <insert name here> tag gets replaced - I agree, the stilted delivery is a problem.

More of an issue for me (and the reason I've turned the commentators off again) is how often the repeated commentary is simply wrong - there's no way in the world that this medium pacer is going to trouble me for pure pace, bro.
 
1. i want different camera angles. most specially a DRONE camera thats right above the pitch

2. i want a sharing option so any good shots or deliveries you can quickly share online?
 
I agree with the commentary. I am sort of getting sick and tired of hearing the same voices and lines of the commentators. Real commentators should solve the problem and also the timing of when commentators say names needs to be improved for example, "Clarke, (2 seconds later) won't be happy with himself here."

Real commentators (or voice actors) cost real money. Good voice actors cost a _lot_ of money - and I'd expect most of the current commentators to expect to be paid quite well anyway.

To avoid cost, BigAnt can call some cricket fans to their office and record their commentary.
The advantage here is that, as fans, we listen to a lot of commentary on tv and so know better what to do and what not to do. :yes (Of course it will save a lot of money!)
 

Come on Biggs you and Dutch together at last.:lol

PS Being serious no way, real commentary teams and they swap every 30 overs or so. Between 4 to 6 if Bigant have the budget for it.
 
The one and only thing that needs fixing in my opinion is the sliding across of the crease of the batsman. The amount of times I've taken a leg or middle guard and then tried to either play a flick on the onside or an on-drive and the batsmen has slid across to way outside off stump resulting in being bowled is bordering on silly. It is literally the only thing that really, really frustrates me about the game.

Edit: it seems to happen more on full balls.
 
Who honestly plays with commentary on? Serious question. No matter how much money you throw at it, it's always going to end up sounding the same over and over again because there's only SO MUCH commentary you can include on a single disc.

Until you get some slick siri-based technology where it can be generated to be different using magic computer-based science and entrails, commentary isn't worth the money spent on it, in my opinion. It's almost always the first thing I turn off in any sports game...
 
Have always maintained with commentary that less is more

Don't need comments after every delivery, plus would mean would take longer for it to get repetitive
 
I'll say I liked how AC09 handled commentary with each commentator having a few stories to tell about cricket oddities, or concepts or a particular type of bowling, batting and so on. It's a bit dated now but it was a really clever way of handling the repetitive "Great Shot" stuff with genuinely interesting anecdotes...
 
Have always maintained with commentary that less is more

Don't need comments after every delivery, plus would mean would take longer for it to get repetitive

In a way I prefer it to previous cricket game commentaries. There's only so many times that you can listen to one of the anecdotes or analogies, but the repetitive factor is less so if it's just a two line comment, so in that respect I disagree with Biggs.
 
The one and only thing that needs fixing in my opinion is the sliding across of the crease of the batsman. The amount of times I've taken a leg or middle guard and then tried to either play a flick on the onside or an on-drive and the batsmen has slid across to way outside off stump resulting in being bowled is bordering on silly. It is literally the only thing that really, really frustrates me about the game.

Edit: it seems to happen more on full balls.

I find the footwork a bit twitchy. I've been trying to grok whether it's just because there is no dead spot around the centre of the analog stick movement, if it simply needs toning down - or if there's another system coming into play.

As an example, sometimes it feels like my guy will jump around more when his confidence is low, or just after he's played and missed. I've speculated that the shot selection algorithms might be influenced by the quality of the shot you played (so, timing and footwork).

It's speculation, mind.
 

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