-Bat weights, ability to change bats based on the match situation like on powerplay heavier bats.
-A small fun mode of super sixes..Hitting the biggest six gets you points as well as money for in game purchases [bats,gloves and other essential accessories].
-Different animations for different sets/type of batsman..Difference in the amount they lean in to the shot...Defensive batsman best lean in shots, watch the ball better and more aggressive more casual footwork and the technique goes.
-In game money for career mainly to get better accessories...Different weight bats, better looking gloves and pads, even addition to tattoo the player with in game money would be cool..
-On field chat , something I would like in the game more than a repetitive commentary
Features you want to see in next iteration of Big Ant Cricket | Page 35 - Don Bradman Cricket 14 Forum on PlanetCricket Forums
-Better attention to WK career, make it more interesting with ability to place the fielders a bit around.
-I would like use of the bowler cam to adjust the field a bit like when we press for the bowler cam to look around maybe ability to select the fielder on the center of the center of the frame and pressing X should select him and we must be able to move him 4 steps either sides and 4 steps in or back...This allows us to tweak the field a bit from the usual slots...
-Tailender batsman chat, even for the team it would be good...On field advice/decision pop up..
Features you want to see in next iteration of Big Ant Cricket | Page 43 - Don Bradman Cricket 14 Forum on PlanetCricket Forums
-Realistic bowler response, balance on the balls he can catch and the ball he should just leave...Addition of duck, stop with leg and even putting hands out without actually catching it [catch in such cases should be really rare as the ball might be traveling at a great speed]...
-Realistic shots :Better lean in to the shots [especially defensive shots like Virat kohli does under the eyes defense], Cut shots like Rahul Dravid [coming on front foot and going backfoot to hit it square and finer], Leave like Alistair Cook ,Backfoot pull shot against spinner like Shane Watson etc...
-2 to 3 varieties of bowling animation for each type of bowler...
-Ability to select different line of run up, Have 3 line [Close, mid,wider the crease]...With the ability to come in and go wide using LAS [as it is in the game now].This to all types of bowlers even spinners..
-This suggested by
@SpitfiresKent
Features you want to see in next iteration of Big Ant Cricket | Page 70 - Don Bradman Cricket 14 Forum on PlanetCricket Forums
-Stats ,Graphs and other graphical representation stuffs...Highlights of 50 with boundaries with finishing it off with the run that got him to 50...Match highlights showing boundaries,dropped chances, missed chances, wickets [Can be done during lunch breaks], and mainly ability to record the content at a press of a button to share it on youtube would be great...
-This one is for on field accessories changes inspired from GTA
Features you want to see in next iteration of Big Ant Cricket | Page 73 - Don Bradman Cricket 14 Forum on PlanetCricket Forums
-This one to create realistic gameplay with fixed skills and attributes locked by BA..
Features you want to see in next iteration of Big Ant Cricket | Page 74 - Don Bradman Cricket 14 Forum on PlanetCricket Forums
-Crowd graphics, standing ovation, crowd cheer, environment and feel of the match based on the location and teams playing. Even team mates clapping for the player's 50 from the pavilion would be great addition...
-Better ball physics on any impact either with the fielders, stumps, batsman it just stops regardless of the speed its traveling..On field ball physics with random bounces which is already there in the game must be carried forward...
-Must for the next iteration is "Releasing the ball from the hands rather the current version's mid air release"...I would prefer reading the hands for they type of delivery...
-Ability to view hotspot from interactive replay, graphics for spin comparision i.e actual ball and if the ball had not spun [same for pace bowling as well with "Seamed" and "Swung"]..
-Closest possible to what you see is what you get [bridge the gap] on the graphics part especially for edges and the impact spot on the bat...
-More realistic bat responses inside edges, bat-pad, under edge , tow edge, top edge...And mainly the edges should represent graphics wise as well [looking it in a replay should also show the correct edge instead of the through the bat or other representations that we have been seeing on DBC 14]...
-I would like next version of the game to have more elegant looking advance down ground shots, maybe with implementation of advance down animation with the combination of normal shot animation...So this way it would look more smooth looking and nice to score various parts of the ground with such a combination of animations...
-Speed and flight control for spinners...Having no no-ball for spinners is fine..
-Bowling mechanism Ideas for making the bowling more interesting and addictive like batting...
Features you want to see in next iteration of Big Ant Cricket | Page 93 - Don Bradman Cricket 14 Forum on PlanetCricket Forums
Features you want to see in next iteration of Big Ant Cricket | Page 93 - Don Bradman Cricket 14 Forum on PlanetCricket Forums
-Changes to career mode with decisions taken by captain based on the match situation..The decision should be made on the type/nature of batsman and the performances under the situations of the match..Challenges and responsibility to the player along with ruling out for poor form, option to retire from a format if getting bored..
-Sweep shot must have 3-4 slight variations based on the area the player is trying to play...Along with gliding the ball [just showing the face of the bat]. Better dilscoop animation..
-Stadium creator covering the majority of features and characteristics of stadiums across the world along with the crowd feel...
-Leave implementation suggestion.
Features you want to see in next iteration of Big Ant Cricket | Page 102 - Don Bradman Cricket 14 Forum on PlanetCricket Forums
-Co-op play addditions.
Features you want to see in next iteration of Big Ant Cricket | Page 104 - Don Bradman Cricket 14 Forum on PlanetCricket Forums
-Career mode ideas and suggestions for longevity and enjoyment with surprises.
Features you want to see in next iteration of Big Ant Cricket | Page 103 - Don Bradman Cricket 14 Forum on PlanetCricket Forums
-They should just reduce the power of the players even when skills are high...People will always have the mentality to assign higher skills and attributes as no one wants a weak looking team...So they just need to find the balance and level out the points effect even when its full...Have the restriction in the highest speed to 145-148 thats it that too if he continuously bowls at that speed then make him fatigue fast and that must make him bowl slower, this would make sure the players use that fast ball as a weapon rather than a exploit...Increasing edges to badly timed shot or to shots they try to improvise [not for a catch but to make the player feel cautious to improvise every other ball]...
-Commentary should adapt the side of making us play better with comments like he is playing it too early today, unnecessary slogging by the "player name"...They should think about building a partnership...After a few overs tell about what the pitch might do like "If the players see of this till the 15th over then the ball will come on the bat a lot better"...When a field is changed and we did not notice something like "Oh ,the mid wicket had been vacant for a long time now"...Casual statements rather than something that feels robotic...This bowler uses a lot of variations etc..Things like this will make players to play according to the conditions and get that feel of realistic gameplay...
If possible they can even allow us to record commentary and add it to the game, think about a way to mod them as well...Maybe categories to put it under after recording...
-Another one addition I would like to the game is the ability to move around the crease more smoothly and easily...Its more of taking stance now but ability to move across even in the last moment like ABD does would be great for both offline and especially online, adds a new challenge to the game...
-Creating a kind of nemesis system when in career mode or even for tours and big tournaments in the game..
Features you want to see in next iteration of Big Ant Cricket | Page 106 - Don Bradman Cricket 14 Forum on PlanetCricket Forums [Suggested by
@tassietiger420 ]
Features you want to see in next iteration of Big Ant Cricket | Page 106 - Don Bradman Cricket 14 Forum on PlanetCricket Forums
Features you want to see in next iteration of Big Ant Cricket | Page 106 - Don Bradman Cricket 14 Forum on PlanetCricket Forums
---------------------------------------------------------------------------------------
New Suggestions:
-Option of taking powerplay from the pause menu.
-An odd beamer when the bowler messes it up in the jump and release, most of them can result in knee high full toss. And suspended from bowling for the remaining match on the second beamer..
-Even an apology animation from the bowler would be nice [Can be used for fielders when the throw is bad and for bowling beamers as well].
-As the graphics is upgrading showing sweat on shirts when the fatigue goes high..Also an indication for giving a break to the bowler if he has been bowling long spells..Even on the face and hands...
-Most important reaction on getting hit by the ball different parts different reactions..A cut scene might get old but immediate reaction as it happen would be better..
-Throw meter must be made better maybe with a green zone in the middle for the best throw possible by that fielder [why by that fielder is because that must be dependent on the skills and attributes]..
.Green zone would be one pitch right bounce to WK or bowler.
.Left of the meter should be high throw..
.Right of the meter flat on the full throw must be odd length something in the hard to pick up and hit the stumps length
.Left of the meter is the casual as in no effect on fatigue
.Green zone should be a balance between fatigue and normal
.Using the flat throw too frequently should cause the fielder to fatigue as well
-Another thing is the movement of the ball when its is hit should be made better. The pace of the ball should take the ball more backwards [behind the point] when hit square and ball should spin to its right towards squarish third man area ...In this version its been the opposite its going towards its left and a ball hit towards point region ends up at deep cover as it goes towards its left..This would apply playing spinners as well when the batsman's shot adds spin to the ball...
-Catching the ball on return must be made realistic by removing the in-the-air-grab technique the game uses..
-Boundary catching must be made possible without stepping on the boundary or going over it...Boundary catching has been happening very often these days, some measure to make them possible would be good...
-Use of double fielders/assist for balls going to the boundary with one tapping the ball in and the other taking it and throwing...Tap in should be made better use and should be responsive..Slide animations must be better that flat slide should be removed rather use the side slide along with boundary would be good to watch..Visually good looking slides would be good...
-Even batsman running dive animation [looks like diving in the swimming pool kind of animation in the current version] would be good if replaced with better animation..Mud on the uniform after dive would be good addition visually [would be possible looking at RLL3] ..
-Addition of chip shot with just showing the face of the bat would be great addition, can also be added to advance down shots...
-
Personal wish -Inclusion of move compatibility for batting [possible for consoles as even PS4 supports move, XB1 and Xbox 360 can have kinect support]this can be sold as an add on apart from the actual game...
[Imagine playing with VR and the ball is coming right on to your face and you just show your bat in front of the face to avoid getting hit,awesome]
[Cricket would the perfect game to enjoy on a VR as you are facing the AI than competing it]
---------------------------------------------------------------------------------------
From
@angad
I)
Fluidity in Batting. Currently batting looks very non-fluid in a way that it is full of jerky animations (e.g. batsman goes from still to shot withing micro seconds). The feel of batting is great, its just the look of it that can be made better.
Here are some ways that I feel can improve the fluidity of batting and also enhance the gameplay experience (it may sound good, but I can understand it will be very challenging to implement):
- Make foot movement independent of 'when' the shot is played. So, even before the ball is bowled I should be able to move my foot to get into position for the delivery as it happens in real life. I might choose to shuffle, or move my front foot, or move back....all of it whenever I want to. This would not only look good (if executed well) but would also give me (and bowler) the feedback on where I am in my stance to play a particular shot.
- You can assign it to the speed and length of the movement of the LAS. So for example, I move the LAS half way forward before the delivery is bowled then I am on the front foot but dont have the full stride forward...now from here I can decide to move back or forward or towards the off/leg etc. just as it is in real life. The speed with which I move the stick would determine the speed of the foot movement (with adjustments for limitation of animation) and if I am late with this, it would then mean I am not balanced while playing the shot and thus may result in a false stroke or penalty in timing.
- We should be allowed to check our shot by not pushing the RAS all the way. This way, we can check our shot if we mis-read the speed of the delivery at the last moment. This will give us the option of changing our shot at the last moment based on our batting position just like in real life. For e.g. say I wanted to play a cover drive, but realizing that I am not in the right position, I stop the RAS mid way, now based on the timing (and area) of the bat hitting the ball this may either result in a defensive shot or the ball looping up in the air.
- Similarly some more stuff can be thought out for making batting (including the decision making that a batsman makes when he is at the crease) as realistic as possible, but in look and feel.
---------------------------------------------------------------------------------------
From
@Biggs
Full post
Feedback for next edition thread - You must read the first post before replying. | Page 2 - Don Bradman Cricket 14 Forum on PlanetCricket Forums
-For that milestone camera I would like to add GTA V game like frames and a picture mode to take different beautiful shots along with some screen filters.
---------------------------------------------------------------------------------------
Career most important additions:
-AI takes decisions on running.
-AI also cancelling the runs when the career player is a tailender.
-Sliding the bat and diving when required all should be done by AI himself [as its been our job to do in this version of the game]
---------------------------------------------------------------------------------------
Addition:
-Practice match made better use.
Features you want to see in next iteration of Big Ant Cricket | Page 110 - Don Bradman Cricket 14 Forum on PlanetCricket Forums