I love Bigant for trying without a radar and it works ok for most as we are the cricket nuts but for casual fans it needs to change is my view. If Bigant do this for patch 3 or the next game is fine for me.
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I think when 77% of the polled come as either yes, or open to it being optional, you really have to consider the possibility that it's the minority "whining" that it shouldn't be there in any circumstances.
Personally I think it's key: pressing L2 and looking around the field every time is time consuming, sometimes I fail to get there before the bowler starts running. A radar is the game equivalent of a "quick glance around" before setting yourself for me.
Another possibility is something I've toyed with before, not having a cut away in between balls: no replays or cut-scenes. That would give the batsman time to look around properly and notice fielders moving into new positions. THAT would be the closest thing I can think of to "realistic" you could get whilst maintaining the necessary mechanics...
ellgieff said:A radar is just another thing to go wrong, just another source of potential bugs. For those that want it, it's a nice-to-have. No one could argue that it's necessary - and adding nice-to-haves before the core is solid is asking for trouble, yeah?
Not sure about that - playing cricket games for years and don't recall there ever being a buggy radar?
Chief, we've already discussed at the top why this poll is flawed. As an example, I could easily suggest that 59% come out as either no, or I'll deal with it if you have to add one.
It's not conclusive, largely because the poll is poorly constructed.
In the meat, you don't have to have a "quick glance around" - the bowler has to wait until you are ready. In fact, if he's not in his delivery stride you can pull away at any moment and it will be a dead ball.
So the issue is the time-limit factor (which I believe is introduced purely to cater to online multiplayer). Just turn that off for single player.
A radar is just another thing to go wrong, just another source of potential bugs. For those that want it, it's a nice-to-have. No one could argue that it's necessary - and adding nice-to-haves before the core is solid is asking for trouble, yeah?
Okay replying to this is going to take some work.
If you want to talk about a flawed poll, we could talk about this flawed post. Your statistic is wrong as people voting in the poll are aware that a radar would be a "switched off" option, which would need to be switched on to be used, so only those who really want it would be using it. So, how would they have to "deal with it if you have to add one"?
Not sure what "in the meat" means, but "you don't have to have a "quick glance around" - the bowler has to wait until you are ready? What Chief is saying that a radar is the equivalent of a quick glance around and then you can get on with the game. In about one second. People who would like a radar option are suggesting it only pops up if switched on for 2 seconds a ball.
Using the L2 method takes 6-7 seconds to sweep around the entire outfield and I have used many people to test, recognising short, medium and long distances when looking through this method is very problematic in haste.
6-7 (let's say 6) seconds a ball added to the running time of a T10 game, adds up to (counting both innings) 720 seconds or 12 minutes. Why would anyone check every ball?
Right now, fields sometimes change without a cut-scene randomly.
When not playing career, you have to watch out for batsmen changing strike, new batsmen coming to the crease after a dismisal and trying to remember what field is set for which batsman.
Memory of where fielders are.
Let's say people only check every second ball, that's still 6 minutes of extra time just glancing around.
Can you also turn off real life responsibilities, appointments, jobs to do around your house, when this simple thing would make the game play faster especially for a bigger game like a T20, 40 or 50 over?
Yeah? No. For all the reasons I've had to outline above, it's would be more than slightly useful for those who need it. You could argue that anything being added to the game ever could add bugs, so we'd be arguing against anything like new stadiums or the like if there was to be a dlc or whatever.
As said above, radars have been used in games for a long time and even back to megadrive games with Brian Lara on there, they could've allowed you to move the fielding camera all around the overhead view and let you waste time finding out where everyone was, but they didn't.
It was and still can be a very useful idea.
As said above, radars have been used in games for a long time and even back to megadrive games with Brian Lara on there, they could've allowed you to move the fielding camera all around the overhead view and let you waste time finding out where everyone was, but they didn't.
I think the mindset I've come to work with the game is not so much worrying where the fielders are at, but where the gaps are.
I don't see the problem. Now that the fielders are easy to see, it's not hard to look around. It's like real cricket and you have plenty of time to do it.
MAYBE if I had one suggestion it would be a "field has changed" warning coming up when the AI has done something, prompting you to have a look around.
Cricket games need less HUD than more. Point of fact; Most games these days are steering away completely from any HUD (Tomb Raider as the best example) so as to not clutter the user-experience when it's not necessary.
A Radar is just adding another cheat for players that don't want to play cricket, they just want to hit sixes every ball.
Lower the difficulty, and it doesn't matter where the fielders are, radar or not you can belt it like a tennis ball.
I think the happy-medium for the hand-held requirements that a "Radar" brings would be a simple button press of say, one of the arrow-buttons, and you "swooosh" out to a birds eye view of the entire field then "swoosh" back into your batting stance at the crease.
I kinda disagree that the L2 trigger is "time consuming" because in all honesty, you're taking just as much time to "look around the field" as you would staring at a HUD element down the bottom of the screen before you bat.
I like the fact you don't always know where the fielders are
I think the mindset I've come to work with the game is not so much worrying where the fielders are at, but where the gaps are.
The old system of "here's where everyone is, point and shoot" is gone and the tactical "play for the gaps" is a much better approach, because it's like you play in a real game when you bat but furthermore, means you can just belt the ball in the same place all the time for four.
It does indeed take plenty of time.I don't see the problem. Now that the fielders are easy to see, it's not hard to look around. It's like real cricket and you have plenty of time to do it.
The previous Ashes games were badly designed in relation to how the radar was implemented and had it there all day, with a huge honking cone and batsmen that could play into ridiculous field positions from ridiculous shot selection. That wouldn't and won't happen here.
I think it was a very different design methodology: that was about the user being able to say "I want to get the ball THERE" and then was all about the timing etc. The better the timing, the closer the ball would end up to where you wanted it to go. Much more casual.
DBC is much more complex, the type of shot being all about aggressiveness, timing, footwork, reacting to the line and length (rather than having set your direction to the pitch marker in previous games): the direction is the last thing you set.
I don't think that the radar and the "point and hit" thing are linked beyond that.