I know that many questions are already asked regarding game engines but I need some help for my personal project. Though I am doing a 3D Animation course right now but I'm also interested in learning few good engines. I've programmed before in TrueVision3D 6.3 (I have a licensed version) but it's very time consuming (You have to write code for each and everything). I bought it because it supports multiple languages, incl. vB.net but still it's not very flexible. The physics are not very realistic.
I was thinking of to start with a good new engine which is worth learning. At this moment, I can go only with C++ (or similar like Lite-C) or VB.net. I have found good engines that has attracted me and they are Unity3D and GameCore3D (previously popular as "Beyond Virtual").
Currently, I have the Indie license of both and I am playing with these two from last 3 days. I've found that Unity3D has better deployment options rather than GameCore but GameCore has a bit easier coding. Unity3D uses nvidia Physx for collision and other physics.
Can someone please suggest me that from these two with which I should go? I won't mind a game engine that requires more learning because I'm ready to learn. Even game engine with OpenGL render only will also work for me because I don't have to make any high graphic game (since my PC has very low spec and development of high gfx game is impossible for me). I don't have deep knowledge hence I'll like the beginner/novice stuff.
Any help will be appreciated.
I was thinking of to start with a good new engine which is worth learning. At this moment, I can go only with C++ (or similar like Lite-C) or VB.net. I have found good engines that has attracted me and they are Unity3D and GameCore3D (previously popular as "Beyond Virtual").
Currently, I have the Indie license of both and I am playing with these two from last 3 days. I've found that Unity3D has better deployment options rather than GameCore but GameCore has a bit easier coding. Unity3D uses nvidia Physx for collision and other physics.
Can someone please suggest me that from these two with which I should go? I won't mind a game engine that requires more learning because I'm ready to learn. Even game engine with OpenGL render only will also work for me because I don't have to make any high graphic game (since my PC has very low spec and development of high gfx game is impossible for me). I don't have deep knowledge hence I'll like the beginner/novice stuff.
Any help will be appreciated.