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Deleted member 9102
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Edit: Chris Gayle
Great LM and JK, the alpha is great.. really additive game. Animations are of top notch.. hats off to Jk - admiring your work frame by frame. I am really proud that i too worked for this game sometime ago.
Really wanted to work in this project again with my full effect.
After a long time being in PC... because of TAOC...
JK/LM, Made a video about the thing I was talking about. I realised, it is happening when we play a defensive shot. If we play aggressive, it hits some part of the body, and doesn't go on to the stumps.
Awesome Alpha!
But here are some scopes of improvements -
i. The Batsman and the Bowler should be breathing or practising shots instead of getting frozen
ii. The detail level varies from object to object in the same model which is ridiculous.
iii. It somewhy reminds me of Cricket Revolution
The graphics needs vast improvement and I hope LM will do what he said.
A suggestion for the developers -
Can Poser models be used in the game. They are ready-made and realistic!!!
Enjoying how easy the kits are to make (I have the england and australia test kits on my version now! ). Which leads me to my next point, obviously with no copyrights, there will be a few unlicensed teams in this, fine.
When we come to mod the hell out of this game, will it be as simple as this, just put a folder containing team info, kits, pads etc into the root directory? and will we be able to add as many teams as we like?
Finally could there be a folder system set-up so we could create our own categories (e.g. International, End Domestic, India Domestic, Aus Domestic etc...?)
btw am I the only one getting along fine with a touchpad mouse and laptop?
Fantastic.
Really, really great .
I've been a long-time supporter of this project, and have been impressed at every feature-list, news update and gameplay video, but this Alpha has exceeded my expectations.
It runs smoothly on "Good" on my fairly sucky laptop, but this may change when there's 13+ more models on the pitch, plus the AI logic etc going on in the background, so a hardware upgrade may be in order for me before a full release!
The basics are done brilliantly, the batting works very well and the bowling has a lot of variation, and this is a stripped-down alpha without a big chunk of the game implemented!
My feedback at the minute would be that there may be a little too much bounce - you need to pitch the ball up quite far to hit the stumps. Also, the edges and rebounds off the pads are not great. Both of these may be down to it being an alpha though!
It just feels like cricket, and that's a first for a 3D playable game, so hats off to LM and any others involved!
It really is pretty good, bloody hard but good!
Well done on getting it, I think the key is frequent releases to stop it going stagnant but well done.
Nice to see you again!
Aha, that's our plan...alpha 0.2, then 0.3 then the final alpha.[/QUOTE
LM superb work buddy..... keep it up mate..
Wow, what a comeback. Any way I can get this to work on a mac?
I have a mac as well but I'd imagine it would be easy enough to run it using parallels or some similar method
There is this 1 more thing I noticed while playing with different graphic settings.
If I run it on Simple or above modes, all the stuff is relatively slower than what it is at 'Fastest'(e.g. when you press Spacebar to increase the speed/flight it goes gradually in 'Simple' but in 'Fastest' it.. well.. skips the bar and reaches the top) which means the big ball which denotes how much the ball will spin/cut also rotates slower than what it would on 'Fastest' hence resulting in lesser spin.
My point is, speed of the game shouldn't decide how much a bowler can spin the ball.