Mafia: Discussion, History and Waiting List Thread

Meanwhile, can you update the first post, @Simon?
 
I'm starting to write up a system for semi automating/ keeping track of what's on the front page here.

At its core it could be quite simple. Recording what we do now (Game name, link, winners, description) and use that to compile the number of wins list and wins by group.

However, without too much hassle, it could become a bit more featured to get a bit more detailed. That would allow you to see things like people's tendency to die a certain way, how well they play as town/mafia etc.

The downside is that it involves the game mod submitting that info to a system. As simple as it may or may not be it needs to be acknowledged it's extra work.

So, open for discussion. As players what is the extent of information you would like to see in terms of games history and stats? And same thoughts from the mind of game mods...
 
I'm starting to write up a system for semi automating/ keeping track of what's on the front page here.

At its core it could be quite simple. Recording what we do now (Game name, link, winners, description) and use that to compile the number of wins list and wins by group.

However, without too much hassle, it could become a bit more featured to get a bit more detailed. That would allow you to see things like people's tendency to die a certain way, how well they play as town/mafia etc.
I would say yes to it if it is not a big hassle for you.
 
I'm starting to write up a system for semi automating/ keeping track of what's on the front page here.

At its core it could be quite simple. Recording what we do now (Game name, link, winners, description) and use that to compile the number of wins list and wins by group.

However, without too much hassle, it could become a bit more featured to get a bit more detailed. That would allow you to see things like people's tendency to die a certain way, how well they play as town/mafia etc.

The downside is that it involves the game mod submitting that info to a system. As simple as it may or may not be it needs to be acknowledged it's extra work.

So, open for discussion. As players what is the extent of information you would like to see in terms of games history and stats? And same thoughts from the mind of game mods...
:thumbs
 
So my game will be the next one to commence after CK's game? I went through the index post and it says so.
 
Given the tendency we have over here to go after experienced players on night 0 or night 1 (without much evidence) thereby ruining the fun factor for players who are killed off very early in the game just because they are the veterans, might I suggest adding a one-shot bulletproof ability on all PRs in a game?

This way, if an experienced player has a PR, he will not be out of the game early just because he has been part of many games and is considered a threat by other PR player.
 
Given the tendency we have over here to go after experienced players on night 0 or night 1 (without much evidence) thereby ruining the fun factor for players who are killed off very early in the game just because they are the veterans, might I suggest adding a one-shot bulletproof ability on all PRs in a game?

This way, if an experienced player has a PR, he will not be out of the game early just because he has been part of many games and is considered a threat by other PR player.

I think that problem will eventually go away as the players get more experienced and put more thought into the NKs. There will be different strategies etc. involved when deciding whom to kill which will come to the players with experience. 1 shot bulletproof just gives the mafia a head start at figuring out power roles.
 
Im not sure if he was serious, but I kinda like Users idea of having a bunch of accounts that annonomyse players, not for every game perhaps but the occasional one it could be interesting.

It kinda removes activity stalking (tho, personally I have no issue with this.) and perhaps helps us become better players by interpreting the game rather than meta.

You could go half way, having public signups and annonomous accts, or even silent signups and accounts.

I kinda agree with Simon, it's an issue that will resolve itself, could be a fun variation though.
 
Im not sure if he was serious, but I kinda like Users idea of having a bunch of accounts that annonomyse players, not for every game perhaps but the occasional one it could be interesting.

It kinda removes activity stalking (tho, personally I have no issue with this.) and perhaps helps us become better players by interpreting the game rather than meta.

You could go half way, having public signups and annonomous accts, or even silent signups and accounts.

I kinda agree with Simon, it's an issue that will resolve itself, could be a fun variation though.
Cannot have double accounts. Forum rules.
 
Cannot have double accounts. Forum rules.
He is talking about the accounts being created by one of the admins through admin control panel and share the login info while sending the roles. @barmyarmy had this kind of setup in some of his games. He even had a separate forum for his game and the players which was not visible for the regular members.
 
1 shot bulletproof just gives the mafia a head start at figuring out power roles.
Good point. I hadn't seen this angle.
 
Yeah, until @zwarrior (probably) saw that I was engaged in conversation and promptly asked @CerealKiller if mafia are allowed to talk during the day...
The only time I saw the profiles was because I misinterpreted the write up on day 2 or 3 and thought mafia didn't kill anyone due to one of the inactives not being online to send the role. And coming to your point, I asked CK because in some games mafias could talk during the day and in some games they could not talk. I had my suspicions on you and Ali as mafias. And Ali was not posting regularly. So, I thought if he is mafia, maybe he was not getting instructions from his mafia partner and hence he might be not posting much. So, I asked CK if mafias could talk during the day. If he had said no, then I would have interpreted it as Ali is posting when he wishes to post and not when he gets instructions.
 

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