Let's get started:
Artmoney 7.08 DMA Tutorial:
Step 01: Launch UT and use Artmoney to find the Address where health is stored. In my case it was at 0456CB1C. If you don't know how to do this then read the Tutorial above to find addresses where a paticular value is stored.
Step 02: Add the address to the right table by selecting it in the left table then click the red arrow and then set its description to Health.
Step 03: Right click on health and then select More > Save this address / pointer.
Step 04: Right click on the Health in the right table and the select More > Search > Search the pointer to begining of memory block and click Ok in the dialog that appears.
Step 05: Clear the right table then add all the addresses from the left table.
Step 06: Select all the addresses then Right click and Select More > The Commands with pointers > Set pointers to the saving address.
Step 07: Restart the game, don't restart ArtMoney.
Step 08: Read the health value from the game.
Step 09: Right click on the right table then select More > Set Filter, enter the health value that you read in the game and then click OK.
Step 10: Repeat steps 07 to 09 till the amount of pointers remains the same.
Step 11: To find the pointer address,Right click on the cell the select Edit then look for the value straight to pointer label. That's the address of the pointer similarily find all the pointers of the Health address.In my case I ended up with seven pointers.
ok, so I was trying to make this all relevant to icc, so here's what I did, and here's what I know.
I opened ICC and artmoney. I searched for ricky ponting's 4 integer code. he came up. I noted his address. just for posterity, I closed the game, then reloaded the same save and searched for it again, and this time the address was different. so whilst row 4 column 4 will always be batting ability, his address doesn't stay the same, so this is...not static?