now that sort of sounds like a decent idea to me, but here's the problem that I'm having. say I note down joe denly's runs. save the game, open that up in a hex editor. which I have done. then I reopen the game, let him score a few runs. save the game as a different file, and then open that one up in the hex editor as well. how am I supposed to find the changes, in what is line after line of code?
or am I missing something
Cottager added 26 Minutes and 17 Seconds later...
ok so I gave it a bit of a better go this time. I downloaded a hex comparison program. I had a file saved where denly had 4500 runs. I saved copied this to a different location. then I opened up the game and used my normal artmoney method to change his runs to 4000. then I saved that game. so two files, one with him having 4000 runs and one with him having 4500 runs. I opened up the program to see the differences between the two files, and there's barely a similarity. most of the code has moved around between me opening, changing one value, and then saving again