*NEW* Dice Cricket, a new game updated from the old OWZTHAT hexagonal rollers

Bought the PDF version a couple of days ago and played a T20 International game between England and Australia using players from different eras. Played out really well and ended up a close game with plenty of twists and turns. Australia made 172/6 off their 20 overs despite being 11/3 at one point. England started well and were 67/1 but slumped to 80/5 before steadying and reached 176/6 with 8 balls to spare.

Very impressed by the way the game is thought out and how it plays.

Would love someone to do a teams book with ratings and to include fantasy test/ODI teams
 
Bought the PDF version a couple of days ago and played a T20 International game between England and Australia using players from different eras. Played out really well and ended up a close game with plenty of twists and turns. Australia made 172/6 off their 20 overs despite being 11/3 at one point. England started well and were 67/1 but slumped to 80/5 before steadying and reached 176/6 with 8 balls to spare.

Very impressed by the way the game is thought out and how it plays.

Would love someone to do a teams book with ratings and to include fantasy test/ODI teams
As a newbie to the world (planet?) of Cricket, a guide to ratings of players (A through D) would be very useful to those still in the embryonic stage of their Cricket Lore development.

I just received the materials for Cricket Dice 2021 a few weeks ago, and am still in the process of learning how it is to be implemented, as well as the labyrinthine Laws of the sport. I have a long way to go to feel comfortable.
 
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Been playing this game for a while and I am tinkering with the gameplay to make playing either test or domestic first class matches a bit more realistic. I also play 90 overs per day and not 100 overs per innings.

OPTIONAL RULES FOR MORE REALISTIC GAMEPLAY

Bowler Rating changes:

Having a bowler bowl too many consecutive overs in a spell will cause them to tire and become less efficient thus lowering their rating. Therefore if bowler bowls more than the following overs in a spell, their ratings drop a level and two levels if not changed a couple of overs after dropping one level.

Pace bowlers:
After 6 consecutive overs, drop one level. After 8 consecutive overs. drop two levels

Medium pace bowlers:
After 8 consecutive overs, drop one level. After 10 consecutive overs. drop two levels

Spin bowlers:
After 12 consecutive overs, drop one level. After 15 consecutive overs. drop two levels

Bowlers must rest for the number of consecutive overs they have bowled to regain full rating.

Weather Conditions:

At the start of each session, throw both 10 sided dice to determine any stoppages in play. (At the start of each days play, after 30 and 60 overs of each days play).

00-90 no interruptions

91-95 bad light interruption - Throw one 10 sided dice to determine how many overs are lost.

96-99 rain interruption - Throw both 10 sided dice to determine how many overs lost. If more than overs left in a day, then play abandoned for the day.

I know it's a tad simplistic but I enjoyed playing the game with these optional rules and I'm sure others can even add more gameplay options and improvements, especially ODI and T20 so please post any of them on the site.
 

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