New Q&A With Producer Jamie Firth

Good that they are addressing the Line and Length issue. I hope they would have corrected the bounce too. It should not go over the stumps all the time when we pitch in real life good length. We should be able to get the batsamn out Bowled/LBW with that length.

But LBW decision is horrible. I have 2 or 3 plumb LBW has been turned down.

Yes, these 'invisible edges' have got to go.

Yep, we'll certainly provide one when we go open with the Beta.

Thank you, we appreciate that. Can you tell us whether anything has been done about the weather not changing day to day? If the weather stays the same for the whole match, it takes away some of the strategy in deciding whether to bat or bowl. Ideally, it'd be great if the weather could actually change during the same day, but day to day would be better than nothing. :)
 
Thank you, we appreciate that. Can you tell us whether anything has been done about the weather not changing day to day? If the weather stays the same for the whole match, it takes away some of the strategy in deciding whether to bat or bowl. Ideally, it'd be great if the weather could actually change during the same day, but day to day would be better than nothing. :)

actually are there any changes ingame that affect batting first or second..?
i meant whether pitch deterioration or batting under lights affect the side batting second..?
i dont think i've experienced such differences during play (offline)..!

the pitch differences are felt very little..srilankan pitches bounce very less after 70 overs or so in an ODI..we've seen that in the compaq cup..!
this isnt felt ingame..maybe next time..!

i guess the patch is goin great as stated by barmyarmy..!
 
Well this is the 2nd week going since the interview, they said within next 2 weeks we'd get a patch. I'm hoping we get it by the end of the week I wonder if crowd frame rate issues got fixed
 
I think it's important to focus on it being a successful patch rather than a quickly released patch.
 
I think it's important to focus on it being a successful patch rather than a quickly released patch.

I'll third that, it's not too bad for them to rush for the Ashes, but this is for the long term and it has to be right. Otherwise I fear revolution.
 
AC2009 i have love the game but if they address these issues i think it will be fantastic game..
 
Yep, we'll certainly provide one when we go open with the Beta.

Cricket Revolution call this the "change logs". Check their website to see how they publish the details of their ongoing modifications, done during beta testing.

Otherwise I fear revolution.

Speaking again of Revolution, you do have the choice to try this 'other' game. It comes out on Oct 30, and I think it will provide very worthy competition to AC09 and might surprise a few people.
 
Last edited:
Revolution does look interesting, but I can't really run games on my laptop, so this patch is going to have to work
 
To the vengeful masses, here is some light:

Theres been a lot of speculation and accusation about post-release support for Ashes Cricket 2009.

Codemaster's Community man Helios caught up with wet hand-shaked producer Jamie Firth to ask the questions YOU wanted answering in a frank chat.



QUESTION ONE: So, is there going to be a patch or what?
Yes. Oh yes there is.

Why did you disappear post-release? What are you hiding from?
To clarify the situation, people at Codemasters and Transmission have actually been in plenty of contact with admins of the PlanetCricket forums since release. Throughout this, we have also been monitoring the forums daily (hourly) for feedback.

The admins couldnt tell you that they were doing this, as they were sworn to secrecy until we were in a position to make an official announcement: there are so many things we need to get in place it was always going to take a while.

So why has it taken so long?
There has been no official announcement of a patch being released due to the complications that a patch presents: as you will appreciate, game engines are very complicated beasts and the slightest changes to "n" here could well cause multiple problems elsewhere in the game, especially something with complicated and numerous simultaneous AI systems that a game like Cricket needs to use. I'm sure you will all appreciate it really isn't as simple as small changes and release! For every change you make, particularly with regards to run-rates, aggression etc, there are lots of other things which need to be rebalanced.

Here's an example of just ONE "small" fix. And these are rough, but nowhere near the micro-detail that WOULD have to happen!

Feedback is that edges were not carrying far enough, and you'd love to see them carry more.
Firstly, altering some variables will make the ball carry: The ball should retain more velocity when coming off the VERY edge of the bat.
This means that there will be a lot more wickets caught behind, but that will see more unrealistic totals (quicker dismissals)
Now the game is too easy and favours the bowler.
The timing window must therefore be tweaked so that thin edges are maybe more frequent, and thick edges less so.
We need to go through each player level, to make sure that the player's skill has not become an unbalancing factor (assuming that thick edges are more likely from a lower order batsman, you would expect to see the ball clipping over the wicket-keeper, running to third man or fine leg)
Proper balancing must be done to ensure that when re-addressing this, the batsmen are not favoured either.
This now has to be rebalanced for each difficulty level.
I could go on: the above is just an example to try and illustrate how many different factors (and there are lots more that Im not mentioning) we have to consider even on what seem, on the surface, like small fixes.

But why not just release a patch straight away and then patch it again when needed?
Patches for the PC are simple to distribute: we just upload it to the internet and people download it.

For console it's more complicated. Each platform has its own requirements for "Title Updates" and they have to go through a submissions and testing process, just like a boxed game.

Due to the above, a very carefully structured approach is required: we needed to collate a large amount of feedback and analyse which changes we could make, or not!

Considering that a HUGE percentage of customers are playing on consoles and not PC (and it IS a huge percentage I assure you), it is vital that we get the console version right... For PC you can have lots of iterative versions, but for console you realistically only get one shot, so we want to make sure we're catching everything we can before releasing it.

So, enough banter from you, you foppy-haired charlatan: IS there going to be a patch or what, and WHEN?
A closed beta is actually already running in top-secret locations for the PC version of the patch, where we are experimenting with fixes and getting very valuable feedback whilst rebalancing. Again, these people are sworn to secrecy, but when clever people are being coy about confidence levels in a patch coming, you should probably realise they probably know something. J

Once this process is complete (and this is likely to be in the next couple of weeks), we can release a PUBLIC patch to everyone. And yes, we'll be supporting that too, if further changes are needed!

Once we've done that, and are happy that it is a better game, and properly fixed where needed and rebalanced where required, we will look to do a console patch. This is more complicated, as it needs to go through submissions with platform holders so takes a bit longer.

So why the heck haven't you told us about this?/I want my patch NOW!!!
Because the second sentence addresses the first: The reality is that you can't have it until it is ready, and if I even suggested it was in production you'd want it immediately. Right? :)

I also don't like it suggested that I'm a liar, so rather than tell you one was coming and then watch a month or so of "is it there yet, is it there yet?" I decided it was better to keep it a secret but bring some key people inside until wed progressed it and got everything in place.

So what's in this secret patch then? WHAT HAVE YOU CHANGED?
Rest assured we are looking to fix everything that has been fed back through these forums. Key points being:
  • The run-out bug has been addressed.
  • Run-rates have been tweaked (particularly Test matches).
  • Edges DO carry more.
  • Bowler speeds HAVE been addressed.
And there's still fixes going in.

So, what, you're just going to crawl back under your rock until release I suppose?/ Give me one reason I shouldnt punch you in the face.
Hey: Don't ever think that we're not listening. And don't think that we're anything other than 100% committed to serve our customers. Whatever you guys think, whatever the speculation about how big cricket fans we are, how much we know about cricket, how much we care about your opinion, how much were only about the profit: I don't get involved because I KNOW how much we care, and I KNOW that you'll only believe it when we *prove* it to you.

For commercial reasons, that I know you guys appreciate, we are never likely to make the game EXACTLY the way you want, because we have to think about ALL our fans, and each one has different requirements. PlanetCricket represent the hardcore cricket fan base, and are KEY, but we cant tailor EVERYTHING to what WE want from the game: weve got to keep some things accessible and fun for the non-cricket audience too (although were trying to do BOTH, we cant make two completely different games: that doesnt make sense.) But you guys get that Im sure.

However, what you might not yet get, and what keeps me driven and hungry, is *knowing* (and I do) that we will make EVERY effort, EVERY day, to be the game that is far and away closest to "The Holy Bail" that you guys will ever see. And thats not rhetoric, its the reason why I do this job: Because Im confident well prove that to you.

Give me dates then!
I cant commit to EXACT dates as were still doing the closed beta, but realistically I would hope to have the public PC patch available within the next two weeks.

On my reckoning, that would probably see the console patch available in mid-October, once approval from the platform-holders is granted.

Any last requests?
Once again we thank you for your continued feedback on the game, and for your custom!



what a f***ing waste of time!!!!

WTF!!!???

It is supposed to be apatch stopping quitters and having a quit percnetage etc etc etc etc... to fix the online!!

WHAT edge problem!!?? It was fine, you shouldn't get edged out the whole time for a slight mistime, as in real life, as in the game, hence the ball dropping short - it is fine the way it is, if you really mistime or really get batter to mistime then the edge DOES carry - it is fine, do not cater to retards and bad gamers, most of whom are kids.

run out bug? good. That was needed, though not as much as quit percentage and instant psn id bans for two quits in a row etc etc etc, which would have been piss easy to do - that is lazy, ignorant , and porr form codies.... the pack says online etc etc, but if quitters unpunished or not highlighted bu icon or record then frankly you are free to eb sued for selling a game that, if awesome like me (yes I am chunnster, the world's best ashes player, lol, yeah, yeah, well its true, so can't be arsed dancing around it, so just saying it), is hard to complete games in (although I have worked out my own ways) and thus is false advertising.

Also DONT DOWNGRADE the ai run rate please!!!! Make TWO DIFFERENT PATCHES/VERSIONS TO DOWNLOAD ONE WITH AND ONE WITHOUT.... I DO NOT WANT THE AI GOING SLOWER, HELL THEY CAN GO FASTER, I AM NOT A REATRD WHO THINKS IT IS NOT A GAME AND I AM ON THE FIELD, SO I DON'T CARE IF THEIR RUN RATE IS UNREALISTIC (LOL, WTF???), i WANT THEM TO SCORE AS MANY RUNS A SPOSSIBLE, IN AS PUNISHING A WAY AS POSSIBLE, BECAUSE EVEN ON HARD I WILL GET THEIR TOTAL, AND SO I NEED THEM TO EXCELL.... IF THEY TRY TO SEE OUT FIFTY OVERS OR SOMETHING I WILL OUTSMART THEM AND THEY WILL NOT HAVE ENUFF RUNS, IF THEY GO FAST THEY CAN CATCH ME OUT, FLUSTER ETC AND GET THE ODD 200 ETC... IF THEY GO SLOW i WILL HAVE THEM, FOR 50 AND YOU WILL HAVE ABSOLUTELY RUINED THE GAME FOR GOOD. PLEASE, PLEASE STOP LISTENING TO KIDS AND IDIOTS.

I am very good at this game and all sports games and I am telling you that reigning in the run rate for ai will ruin the game - utterly. You are not thinking laterally about this, p-lease, sanity codies!! Hey zues, men....

yes on the run outs if mean when run clearly not on - fine.....

NO on the ai reduction..... just reduce their dumb shots and make them even more attacking and FGS - cut out the easy option for spinners bowling the whole team on hard for 40 e'time by pitching outside leg or off and bringing back..... that is just stupid guys..... sort it out.

No on the dges changed.... the people who are asking for that can't bowl or bat..... the problem is too many edges, NOT that they shld all fly to the slips, I mean, jesus h christ codies, now you are ping me off something chronic.... sort it out.

thak you
'chunnster'
best odi and test gamer of ashes in the world and, I'd like to think, someone whose opinion matters - or f'ing should have :(

chunnallani added 18 Minutes and 0 Seconds later...

and f'ing leave the rest alone or UP the attackingness in fact (ironically) and refine their choice of shot for AI so they can bring it even more.... they should also attack more in 20/20 etc...

If I score 400+ in a 20/20 on hard versus the AI - and I do (486 all out in 19.7overs in my 25 over odi the other day) then I don't want the AI going slower do I!!???

So how about you do this - cos it is piss easy as it is an option rather than finnercky crap like the stuff being 'tested' (by morons by the sounds of it - sorry but why are you all so illogical - get gamers as advisers, not nerds, there is a difference) =

1. fix the occasional run out that is turning for third when not on etc by AI or taking off when fielder has it (seems to happen less on hard, which I have been enjoying since taking a break from online - well, from quitters, LOVE online when flowing and is surely the sole focus for patch/update unless you have head up your a**e)

2. Make AI batters better, more brutal, more savvy in selection and not cheesable by the vettoris and montys (got 19 wickets in test versus aus the other day with Monty! including 14 bowleds!! That is silly codies, don't be retarded with batter ai).... patch it now!!!!!!!!!!

3. Create quit percentage that appears by psn id or even a quitter icon that comes up after two consecutive quits and stays until five consecutive games have been completed - and FGS add important stats like our record, why should I be 198 - 2 and not be able to see that!!??

and nothing else, leave edges etc and don't ruin what eneds only a little fixing in run outs, quits and better ai for batting (bowling and fielding on hard is fine - they just need to bat better and you must fix ai versus spinners cos I can't try less can I? Neither shld I as gamer!! lol...

SORT

IT

OUT


"we listen to the forum and what they say, we do so hourly...' blah blah frikkin' blahdy blah blah....

jesus you guys are full of it codies.... firstly, hurry up, secondly, be more logical with what you elect to change and what NEEDS changing and thirdly, patch the quitters and stop talking yourselves up as conscientious etc when the prrof is in the frikkin' pudding....

actions codies...

we have had it up to here with words.... I mean... pfffttt

also, when you check stats on a player have it so it does not flash around by itself so it is uncheckable...... which it also is in terms of having to play a game to see average etc, whcih also needs patching.....

not all that meaningless ████ codies... the IMPORTANT STUFF, ffs....
 
What a rant. :D

Sadly for him he's completely and utterly wrong for the most part. For instance, he's failed to think about the fact that the AI are so easy to get out purely because they are so ridiculously aggressive. :facepalm
 

Users who are viewing this thread

Top