I have also been experimenting with different pitch conditions - to be honest neither batting or bowling seems to be different on any conditions.
I've also noticed that pitch conditions don't really seem to vary too much. I remember playing Shane Warne (Brian Lara) '99 and things played very differently (and credibly) across the pitch types.
Damp: It kept low and you couldn't quite get the pace (insinuating the bowler wouldn't quite be able to generate so much pace running in on the wet). Spinners fairly ineffectual except for being a change of pace to using pace bowlers.
Green: Much more lateral movement off the pitch for pace and spin. Seemed to be a smaller timing window, so more wickets fell.
Normal: A good balanced pitch for batting and both bowling types, leaning more towards pacers than spinners.
Hard: More bounce, pace and a smaller timing window for facing the quickest bowlers. Could really crack the ball off the bat too.
Dusty: A bouncy spinning wicket, where you needed to get your timing much more on the money for facing the spinners and pace still had something to offer although it was noticeably better to have an extra spinner for these games. The ball could be thumped well if you timed it, but that was again slightly harder to time than Normal.
All of these wicket types played fairly accurately to how they promised back then and made the game all the more enjoyable. The ball travelled off the pitch in ways that directly related to the selected conditions.
I'd almost recommend having a few of the BA guys playing a couple of games of that old classic on various conditions and seeing just how well balanced those differences are.
I love the current game and yes it's cricket as we've never seen before, although the best things in life have a little of the old and a little of the new.