In real life cricket game, you are taught to play some risk-less cricket once a wicket falls, unless you are chasing something really high. This absolutely isn't a script, but that is how it goes. To be precise, we are simulating the number of deliveries taken by the batsman (based on few of his previous performances or may be in PCPL, we can add one more entity, the credits purchased in The PCPL Shop) to settle and once he settles, then he can attempt bigger shots. I appreciate your algorithm, however I feel the increase of frequency of sixes has disturbed the harmony in the simulator.
Being a programmer myself, I accept that its easier said than done and its not possible to script each and everything what a batsman does on the field, especially if you're freelancing .
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