[Round 2] Match 4 - The Demons v Landscape

swacker

Chairman of Selectors
Joined
Sep 27, 2011
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
See, my contribution was valuable.
 

Prithvi

10 years at Planetcricket
India
RCB...
Joined
Oct 5, 2008
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Hyderabad, India.
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Some things of this sort do already happen as well. But like another person said, overdoing these things make everything too scripted.

In real life cricket game, you are taught to play some risk-less cricket once a wicket falls, unless you are chasing something really high. This absolutely isn't a script, but that is how it goes. To be precise, we are simulating the number of deliveries taken by the batsman (based on few of his previous performances or may be in PCPL, we can add one more entity, the credits purchased in The PCPL Shop) to settle and once he settles, then he can attempt bigger shots. I appreciate your algorithm, however I feel the increase of frequency of sixes has disturbed the harmony in the simulator.

Being a programmer myself, I accept that its easier said than done and its not possible to script each and everything what a batsman does on the field, especially if you're freelancing :) .
 

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