Scripted edges?

bptuner

School Cricketer
Joined
Jul 2, 2019
Just curious if anyone can confirm, are the supposed "good deliveries" that draw an "edge" but go straight to a boundary scripted to do so regardless of fielders? These "edges" seem very targeted. If you have a 2nd slip in and 3 balls in a row edge to 3rd slip, if you move 2nd to 3rd while bowling the same balls, the "edges" magically go back to second slip. Another classic is having 4 slips in and the ball continuously edging to 5th slip every single time.

The commentators always say its a great ball for drawing the edge but don't even finish their blabber before the ball has raced to the boundary. This is the only thing that makes me remotely think the AI wasn't trying to hit that area. This seems more than just a coincidence, or is the AI just playing shots that it knows if it edges, it won't be caught?
 
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So judging by that comment I assume that other people have whined about the same thing? I know the nature of edges is unpredictable but some of them are just bizarre to say the least.
 
So judging by that comment I assume that other people have whined about the same thing? I know the nature of edges is unpredictable but some of them are just bizarre to say the least.
Is this the PC version? Would you mind having a look at your version number? if you go to the credits tile in the general settings you should see the version number.
 
So judging by that comment I assume that other people have whined about the same thing? I know the nature of edges is unpredictable but some of them are just bizarre to say the least.

Whined/discussed is much of a muchness.

Everything that happens in the game is scripted to some extent, otherwise it doesn’t happen.

Some elements of edges are being looked into based on posts by members of the Beta team. Exact details of this are unknown at this stage.
 
Whined/discussed is much of a muchness.

Everything that happens in the game is scripted to some extent, otherwise it doesn’t happen.

Some elements of edges are being looked into based on posts by members of the Beta team. Exact details of this are unknown at this stage.
There is a sense that a build took place that deteriorated edge quality as it were. We are trying to help pinpoint that and help get it back to as where it was. The frustrating thing for the developers is that the game is so interwoven that fixing something breaks something else. So say you fix shot power, it suddenly ahs a knock on effect to edges and their trajectories. Finding the balance is very tricky.
 
ha ha yeah, cool thread - Pomers and Fonz were geniuses!

@bptuner - I don't know but guessing at the available sliders work (specifically the wicket chance) I would guess:

  • The game registers based on quality of ball and bowler vs quality of shot and batsman there "should" be an edge
  • There may be an override on the "pure" physics of the edge based on the wicket chance slider, that keeps it away from fielders
This isn't exactly "scripting".

I'd rather it work this way (or similar) because getting edges still makes you feel "in the game" as a bowler, that one will come along soon that gets him etc. This is much better than DBC14 where edges just didn't happen.

One of the biggest issues is that without some setting showing us all the calculations - exactly how good a ball, and how good a shot, it's very difficult to know why THIS ball/shot got a wicket and THAT very similar ball/shot went for four and THE OTHER very very similar ball/shot was mistimed and dribbled for one to fine leg. Even the batting timing feedback doesn't really help, because maybe you did everything right but the ball was even better and you got out anyway... or you didn't pick a great shot but you timed it well and the ball was crap etc.
 
Just reading through the first two pages of that thread reminds me of how great PC used to me. Excellent discussion, bit of humour, thoughtful process. Then they made me a moderator.
I just had a read through some of it and I agree with some of your complaints. Some of the stuff I see the AI fielders looks like international cricketers: leaping and diving at great catches, sliding to stop fast balls going skidding past them, etc. My lazy AI fielders are lucky to even catch a sitter, let alone move around the field like a ninja. Its a shame that a pretty HQ game is plagued by so many bugs and physics inconsistencies. I think EA Sports would have only done a better job at the graphics, everything else (except the edges!) feels great.
 
  • The game registers based on quality of ball and bowler vs quality of shot and batsman there "should" be an edge
  • There may be an override on the "pure" physics of the edge based on the wicket chance slider, that keeps it away from fielders
When you put it like that, it makes more sense why the balls do what they do. Would be nice if Big Ant actually told us what affects this and affects that. Does hitting a batsman in the head do anything different to misses/leaves resulting in a non-head hit?

Also, is this game still being worked on or is this the finished product? Just wondering if any future patches will have large inclusions like new animations, perks, etc.?
 
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Just curious if anyone can confirm, are the supposed "good deliveries" that draw an "edge" but go straight to a boundary scripted to do so regardless of fielders? These "edges" seem very targeted. If you have a 2nd slip in and 3 balls in a row edge to 3rd slip, if you move 2nd to 3rd while bowling the same balls, the "edges" magically go back to second slip. Another classic is having 4 slips in and the ball continuously edging to 5th slip every single time.

The commentators always say its a great ball for drawing the edge but don't even finish their blabber before the ball has raced to the boundary. This is the only thing that makes me remotely think the AI wasn't trying to hit that area. This seems more than just a coincidence, or is the AI just playing shots that it knows if it edges, it won't be caught?

Btw, the calculation used to judge the direction of edges in this game are just non-sense and barely borderline realistic.
Agreed sir
 
When you put it like that, it makes more sense why the balls do what they do. Would be nice if Big Ant actually told us what affects this and affects that. Does hitting a batsman in the head do anything different to misses/leaves resulting in a non-head hit?

Also, is this game still being worked on or is this the finished product? Just wondering if any future patches will have large inclusions like new animations, perks, etc.?

Good luck on getting any explanations from Big Ant.
 
And there’s me thinking that the edges are the most realistic and rewarding thing in this game. When I first got the game and was having people caught behind I was off my seat, still am!

What I like about this game is the AI batsmen don’t choreograph getting out like in previous games. I mean where somebody got to 67 then got dropped you knew they’d just play rubbish shots almost trying to get out. A dropped catch didn’t mean anything. It just meant that you’d get them out soon.

Seriously though, the enjoyment of getting a nick and taking it in this game is, the word I’ve used previously in this forum, realistic. I love it!

I’ve read a few negative things recently on here and have my own frustrations but this game is by far and away superior to anything they or anybody else has done before.
 
And there’s me thinking that the edges are the most realistic and rewarding thing in this game. When I first got the game and was having people caught behind I was off my seat, still am!

What I like about this game is the AI batsmen don’t choreograph getting out like in previous games. I mean where somebody got to 67 then got dropped you knew they’d just play rubbish shots almost trying to get out. A dropped catch didn’t mean anything. It just meant that you’d get them out soon.

Seriously though, the enjoyment of getting a nick and taking it in this game is, the word I’ve used previously in this forum, realistic. I love it!

I’ve read a few negative things recently on here and have my own frustrations but this game is by far and away superior to anything they or anybody else has done before.

Unfortunately , even in Online the following will happen.

We Jokingly Call it the "Ross flips the Nick Switch" moment.

An in form batsman on Light green Confidence in his 50`s will nick a ball off with Ideal,Good,Ideal feedback.

The ball doesnt go to the intended fielder , so he will then "find" a way to nick it off in various ways for an over or two , and then the "Nick Switch" is turned off again and you can relax and bat for a while.

This has been in the design of the game for a long while , why I`m not sure of , but it is very frustrating to say the least.
 
Just wanted to note, I was playing with 55 striker timing, bowler quality and wicket chance, but run rate was set way higher, at 75. Since reducing the run rate down to around 65 (closer to the wicket chance), the edges that find the gap every time don't seem to happen any where near as much.
 

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