beechcroft
Panel of Selectors
What struck me in that article, with my obsession on controls, was this part:
“My feeling on that is that the shot set up is the key thing. We tried out a system where if you were playing your actual shot, you were defining the power by pulling [the stick] back a certain amount and then pushing it forward, but you didn’t know what the power was, you were just doing it on the fly."
Well, figuring out how much power you're applying is part of the learning process of the game. Maybe they could have put both systems in, and given the player the choice.
It would be great if they're going to release a demo version of the game, but game demos a few and far between these days.
“My feeling on that is that the shot set up is the key thing. We tried out a system where if you were playing your actual shot, you were defining the power by pulling [the stick] back a certain amount and then pushing it forward, but you didn’t know what the power was, you were just doing it on the fly."
Well, figuring out how much power you're applying is part of the learning process of the game. Maybe they could have put both systems in, and given the player the choice.
It would be great if they're going to release a demo version of the game, but game demos a few and far between these days.