You say that the current animations are just cosmetic but what difference does a poor shot animation make other than being a cosmetic thing? I suppose you could say 'oh, that shot must mean they are world class' but if that's all it is going to add then I'd sooner have a nice big profile/scouting report that I can bring up about a player.It will be more productive when the shots are more than just a cosmetic thing which is they are currently, so for eg if the batsmen has poor leg side and front foot rating and is bad against pace, then his on drive, leg glance and pull shot will be selected from the poor shot animations,
Definitely think that would be a better way forward something that shows when a batsman is not that confident or at ease at the crease. Low skill/high reward. Something you'd see from a tailender or a more skilled batsman when they are trying to score runs at all costs. Morever, for a batsman that is 'in' to indicate if our bowling/strategy is working.@wasteyouryouth
Your post really gave me a solid idea regarding the loose shots , instead of good, very good and worldclass shots animations , we can have just have an entire range of loosely played shots , and depending upon on the players skill and current confidence level these shots should get triggered instead of normal shots , tailenders having Smaller timing window also means that they are likely going to play such shots and good players but with specific weaknesses should play such shots against specific delivery type or if they are not good in certain areas.[DOUBLEPOST=1584907444][/DOUBLEPOST]These shots shouldn't get triggered on 3 ideals but 2 goods and one early might trigger them but then depending upon the skills level and confidence level as well.
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Hmm it would Ashed 21 then, no game for t20 worldcup