Suggestions for next Bas Cricket game

WANT TO SEE GHRAPHICS LIKE THIS IN NEXT CRICKET GAME OF BIGANT ..

996470_screenshots_20191231075232_2.jpg 996470_screenshots_20191231195657_1.jpg
 
plz show up the

1. BATTING STATS WITH ORIGINAL PHOTOGRAPHS (ATLEAST FOR LICENCED TEAMS)
2. PARTNERSHIP SCORES WITH PHOTOGRAPHS
3. PLAYING XI (TEAM) AT START WITH PHOTOGRAPHS .
There should be an option for this. Everybody will love when it is LICENSED vs LICENSED. But, it wouldn't be great when NON licensed plays licensed. One team will have the faces while other will not. Some people will be happy with 1 team having the photos and the other team not having them, but some people will want both teams to have photos or NONE to have them
 
boundary fielding
Boundary fielding is non existant in the game. That aspect of keeping inside the the boundary rope to attempt to stop a 4 or 6

Forward dive for when in pursuit of a ball running away to the boundary

Diving or sliding for when fielding on the boundary and running across to attempt to stop a on coming ball.

Tap back should be a seperate action to time after a slide or dive to flick the ball back before the player touches the rope

Reactionary animations for batting
Batting animations are too clinical regardless of timing input, makes bowling less immersive as there are no visual cues that the batsman was troubled.

When the batsman is beaten in flight or by a change of pace would like to see an animation where one hand comes off the bat.

When playing out a Yorker, the batsman shouldn't always play a conventional forward defense. If the batsman is troubled by the dip or pace there should be an animation where the batsman is almost falling over to dig it out.

Two variations of the forward defense. One where the batsman tucks the bat into the pads to avoid edging it another where the batsman pushes at the ball due to being late or not having their feet in position. Would make play and misses and edges more immersive.

When a batsman is hit by the ball they shouldn't always be able to run depending on the impact.

Footwork tied more to picking the delivery
Footwork is too linear would like to see it tied more to picking the bowler's delivery when deciding to stay inside the line, behind the line or outside the line. Would like to see some visual cue of the seam in the next iteration so footwork is tied not just to picking the line and length but also to attempting to read what the bowler is bowling.

Player ratings having more of an effect on gameplay

Player ratings don't seem to have much of an effect in game. Would like to see player ratings have a more comprehensive effect on gameplay. The better players should be easier to use then the less skilled. Players.

Ratings should effect individual player skills. For example if a player has a poor pull/ hook shot rating it should be harder to get perfect or good timing when executing it. Compared to for example if that player has a good glance rating it should be easier to get perfect or good timing when executing that shot. The idea is the essence of timing shouldn't be different for each shot type, timing in general should have the same feel regardless of shot type however ratings should have an effect on the exactuation of good and to a greater extent perfect timing. Ratings should have a subtle to moderate effect on executing good timing whilst having a substational effect on perfect timing.

Ratings should impact bowling in the same way however for bowling variations that a Bowler is incapable of bowling should be prohibited for that bowler. Similarly to batting variations with better ratings will be easier to get good or perfect timing compared to lesser rated variations. For example james Anderson would have a high swing rating so U'd naturally bowl to his strength as ud have the most success. E.g. Rashid khan, tahir u'd bowl more variations instead of sticking to the stock ball.

General idea is ratings should force you to conform to that players strengths for the most success. Others sports titles do it well in regards to forcing u to confirm to that players strengths, easier to use higher rated players e.g fifa and 2k.

Player potential system feature for career mode

Would like to see a player potential system added to player creation. So we can set the potential for players for career mode.
 
Whenever a batsman completes 50 or 100, add an animation of team clapping from dressing room.
Also show bowling figures of a bowler once he completes his quota of overs(may be an animation also can be added here showing bowler taking cap from the umpire)
 
Presumably, any next iteration should there be one will be on the PS5?[DOUBLEPOST=1578475412][/DOUBLEPOST]

Along with different cut scenes, either of a jubilant, meh, or despondent bowler depending on the figures.
I guess it depends when it comes out, in line with Ashes 2021, if they stick with an English summer release or maybe the World T20 in 2021. I'm assuming we won't get a new game until 2021. I think DBC14 was released on last gen and current gen so maybe that'd happen.
 
  • Ability to assign umpires to domestic comps in the academy. Also for internationals ability to select what formats they officiate in. Umpires then can then can be randomly assigned to international matches, neutral umpires assigned to tests, higher rated umps for comp finals etc.
  • When assigning stadiums to teams in the academy would like the option to select what format that stadium is used for, also would like the option to select whether that stadium is a day stadium or a day night stadium. Also assign to formats based on priority. So if Ur playing a comp, automatically first one the list e.g. For odis the 1st on the list will be assigned to the final 2nd and 3rd to the semis.
  • Domestic squads having international player quotas and line up quotas enforced
  • Dynamic lineups add lineups selected based on conditions e.g. Leaving out a quick and playing a 2nd spinner on a dusty wicket.
 
Just don't lock everything when I start a tournament/tour. Nout worse than the opposition number 5 walking out with the wrong bat and not being able to change it without restarting
 
@BigAntStudios recent release - AO Tennis 2 seems to have more depth in career mode. Hope it is extended and added into next cricket iteration.
 
I'd like to see bowling mechanics similar to the Codemasters Ashes Cricket 2009 and International Cricket 2010. For me I feel they allow more control over how you bowl. Also similar camera settings.


Hopefully this video helps illustrate the bowling.
 
I'd like to see bowling mechanics similar to the Codemasters Ashes Cricket 2009 and International Cricket 2010. For me I feel they allow more control over how you bowl. Also similar camera settings.


Hopefully this video helps illustrate the bowling.
in this video the fielding and ground are so good .. looks deep and realistic ..
 
Codemasters cricket games did have good looking fields.

I think just more fluidity to the fielding, and more cutscenes are always a good thing. More licenses never hurt, even though not a huge necessity but it always helps.

The games pretty sweet, now, and just little additions each time can make it perfect.

Maybe the reintroduction of the slog over midwicket as a pose to the expansive lofted on drive haha.
 

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