Man, I've been putting a lot of hours into this thing, but I can say it is soooo well worth it. After play testing each change I make, I have now had a fair bit of time to play around with the thing and these are my observations so far:
* physics are bloody awesome! Surprised even me, cos I thought they would be good, but they have exceeded my best expectations
I have had so much variety I'm just amazed. Variety I have had so far includes sweeping, getting an under-edge and having it hit my stumps, blocked but the ball rolled back onto my stumps painfully slowly - I could only watch in horror!(need to have an option to make the player kick the ball away!) , and I have had bump balls too, which is so cool to see
* The game runs very smoothly on my rig (which is old by today's standards) - runs well over 60FPS but is so crisp and smooth, just wow. My rig is around 3 years old now: Core2Duo, 2GB RAM, Nvidia GF8800GS (384MB). This is at 1280x768 on highest graphics settings - 16xAA, Full AF, Trilinear filtering, full shadowing/lighting etc etc. There was not one jerk. I should mention though that your video card should support physics calculations, such as modern Nvidia GPU's with PhysX. Due to the intense physics calcs framerates may suffer if the CPU has to do the load rather than the GPU.
* The alpha download should compress down to under 100MB hopefully (uncompressed would be more like 400MB+ or so)
Also, last night I have added '3D lines' in to show the path of each stroke you do. It will record all the paths and have them hidden by default. You can toggle the paths on or off by hitting the 'L' key. This way we can prove the ultimate variation in strokes. Let me tell you, if this doesn't silence the critics nothing will
Also implemented the batsman charging last night. Now when you charge, the charging animation is merged into the next shot animation you play so the charge will have a smooth transition into any subsequent stroke.
I'm still working on basic AI and camera tracking but we hope to get a video out asap once the cameras are sorted.
Thanks again for your patience.