You don't put the txpk folder into AshesMods. You put it into the TXPK Creator folder (delete the one that's already there) then create a txpk file using the tool and put that into the txpk folder in AshesMods.
If you don't follow the basic instructions it wont work.
And the Boundary ropes will be available only for the user created grounds only? or it will be available in licensed grounds also?
@Spoobir Got to say these mods look great in-game, loving the Nat West pack.
Can I ask what program you use to edit the dds files? And do you know where the outfield files are (I'd love to have some 'patchy' looking outfields).
Thanks again though, top stuff
@Llewelynf @Spoobir Can you guys please tell me how to do logo import and direct dds editing???I want to make logos more clear..
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I looked at doing it. There are a lot of logos on this version that will need to be replaced and I couldn't be arsed.Logos are located in \data-0.blobset\convant2-temp-intermediate\ui\club_logos.
I would guess you'll have to replace the logos in every one of those folders. Create a \ui\club_logos path with each folder inside Ashes Mods then put the logos you want to edit in there.
For DDS editing the best free software is probably Gimp with this plugin.
I couldn't be arsed.
Especially the DDS logos have a tendency to wander off centre on caps or helmets. You can replace with an SVG but for me, more than quality, the bigger advantage is reducing logo numbers.Same here, I also think the logo quality is generally a lot better in Ashes than in DBC17 so it's not as jarring. Plus I don't like how you can't move or resize the DDS logo if you put it on a shirt/cap so the SVGs are superior in that respect.