So I dipped in and reskilled the West Indies (AI) and to a lesser extent England (me).
A green top in spring at Lords. The AI hasn't tumbled as much as I'd hoped, but it has been decent.
I would say I've had 8-10 play and misses in the opening session, maybe more. A few that looked gorgeous as well, big forward defensive and the ball wizzing past the edge type stuff. Had 4 or 5 genuine edges in the session as well, some through point and gully (both of which were vacant at the time, of course), an inside edge down to fine leg, plus some nicks that have thundered into the pad and gone safe.
All 3 wickets looked good, a thin sliver through to Buttler from Powell, with Jimmy just angling one across the left hander. Brathwaite had one that had a bit more meat on it, but they all count. The LBW was a good one, umpire's call on leg stump but given and no review. I may have caught a few of them in the capture gallery, I'll look later if anyone wants some gameplay.
Chase has been frustrating, as he was last time I played West Indies, and Blackwood has a doughnut bat. His 6 runs have all come off edges, no middle to be seen so far.
For all AI players, I reduced their judgement and power to level 5 across the board (so not quite as much as @WealeyH has done), and for my players, I reduced the same stats to level 8. Where players were lower than 5 or 8 originals (typically the bowlers), I reduced them by 3 levels.
For every batting stat for all batters, I knocked 2 levels off, so I wasn't nerfing them entirely, just reducing ability across the board. This has left 9/10/11 for both teams with a lot of batting attributes at 0. We'll see how that plays out.
I left bowling stats untouched, and perks untouched as well.
For all England's players, I put their coverage, throwing, diving and other fielding stats to level 15, and their throw accuracy down to 2. I left their catching stats alone. So far, it's had little noticeable difference.
A green top in spring at Lords. The AI hasn't tumbled as much as I'd hoped, but it has been decent.
I would say I've had 8-10 play and misses in the opening session, maybe more. A few that looked gorgeous as well, big forward defensive and the ball wizzing past the edge type stuff. Had 4 or 5 genuine edges in the session as well, some through point and gully (both of which were vacant at the time, of course), an inside edge down to fine leg, plus some nicks that have thundered into the pad and gone safe.
All 3 wickets looked good, a thin sliver through to Buttler from Powell, with Jimmy just angling one across the left hander. Brathwaite had one that had a bit more meat on it, but they all count. The LBW was a good one, umpire's call on leg stump but given and no review. I may have caught a few of them in the capture gallery, I'll look later if anyone wants some gameplay.
Chase has been frustrating, as he was last time I played West Indies, and Blackwood has a doughnut bat. His 6 runs have all come off edges, no middle to be seen so far.
For all AI players, I reduced their judgement and power to level 5 across the board (so not quite as much as @WealeyH has done), and for my players, I reduced the same stats to level 8. Where players were lower than 5 or 8 originals (typically the bowlers), I reduced them by 3 levels.
For every batting stat for all batters, I knocked 2 levels off, so I wasn't nerfing them entirely, just reducing ability across the board. This has left 9/10/11 for both teams with a lot of batting attributes at 0. We'll see how that plays out.
I left bowling stats untouched, and perks untouched as well.
For all England's players, I put their coverage, throwing, diving and other fielding stats to level 15, and their throw accuracy down to 2. I left their catching stats alone. So far, it's had little noticeable difference.