What Cricket 2006 should have - improvements over Crkt 2005

Good News GUys........

HB STUDIOS: "The Hive is resting after finishing FIFA Street PSP and Rugby06. Soon we'll be pushing on with our next three projects."

SO most probably cricket is in their list, cross ur fingers. :p
 
Don't think they will be working on cricket 2006 so soon... I would expect next version of EA cricket to be released in 2007 - just before the world cup
 
MAJOR WISH.

If you bowl a slow lowish full toss just outside off with a medium pacer against a lower order batsman. The batsmen play a back foot square drive with very realistic outcome...check it out.

This sort of reaction shud happen after non full tosses...dont u think
 
alfa_beta said:
Don't think they will be working on cricket 2006 so soon... I would expect next version of EA cricket to be released in 2007 - just before the world cup
If you want to believe by what EA said earlier, it is confirmed that EA cricket 2006 is going to be there and not cricket 2007. :onpc
 
Theyll prob release it in November/December, for the Christmas and New Year sales and just b4 BLIC 06/7
 
More stadiums. Cricket 2005 should have had more stadiums, not less.

Also a transfer market in season mode.
 
DJ Ager said:
More stadiums. Cricket 2005 should have had more stadiums, not less.

Also a transfer market in season mode.
Just forget the disaster of c2005 now. :crying We all know why it was released, it was supposed to be cricket 2007, :( but........ money money money money money money. :rolleyes:

but ya, definitely all major stadiums should be there in the next version. :onpc
 
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I won't worry about the stadiums... give me only 10 stadiums but remove all the gameplay bugs that cricket 2005 is riddled and I will be happy :) And I suspect most of the cricket fans. After all huge number of realistic stadiums won't get you anywhere if the basics are not in place.
 
Here's adding to my initial list of 20 points... if EA fixes all these problems, we will have one great game :)

21. There are a few cheats like getting batsmen out by bowling with a medium bowler and bowling short with no pace. This way you can get a good team like Aus out for 0 with players getting out bowled or LBW

22. AI's bowling changes are plain weird! Sometimes it doesn't bowl a specialist bowler like Warne and keeps on bowlers like Clarke & Katich on for ages. Also, it doesn't change bowlers even if a bowler is taken apart. Generally, a bowlers is taken off if he's taken apart 2-3 overs in succession by batters.

23. AI doesn't change the field too much and sticks with the same standard fields. AI should change the field depending on batsmen's abilities, the way he is scoring in the match and taking context of the match in general. E.g. if batsman is making most of his runs through on side, AI should plug the gap. Or if the batting team needs just 4 an over to win in the last 10 overs, instead of having a spread field that allows batsmen to take easy singles, AI shud have more fielders close-in to stop the batsmen from taking singles and to take more risks like going over the top.

24. It doesn't make much of a difference even if I play 11 batsmen and not even a single specialist bowler. I played a few matches with 11 batsmen and selected 'AutoPlay' option. The AI batsmen still scored the same amount of runs they do against specialist bowlers!!! Even Aus scored just 275 against a team having no specialist bowlers and it's plain ridiculous! AI shud score depending on the quality of bowlers and 'Autoplay' should generate innings taking the strength of bowling into account.

25. While playing tests, the new ball is not offered to the bowling team after 80 overs, as it should. Currently, the bowling team is offered a new ball at a random point in time, which I can't fathom. ometime it's after 70 overs, sometime 110 and so on. Also, if bowling team declines to take a new ball, it should still be available to the bowling team and they should be able to take it whenever they want, once it's offered. Currently, once the new-ball offer is refused, bowling team can't claim the new ball and has to continue with old ball forever.

26. Scoring with 'Advance down the wicket' shots is too easy and confidence and quality of a batsman has no bearing on it. I can hit McGrath out of the ground with a tailender who is new to the crease!!! Maybe the distance the shot travels with advance shots (especially lofted) can be dependent on the quality of the batsmen and confidence. Thus a batsmen will have to get enough confidence before hitting 6s else he can be caught in the boundary. This will ensure that people try to play lofted 'Advance down the wicket' shots only when fielding restrictions apply and not when fielders are manning the boundary.

27. There should be classic matches like Brian Lara 2005.

28. AI should be more realistic in run chases. Currently, it scores very slowly even if it's chasing a 300+ total. In real life, we generally see teams going all out in the initial overs when fielding restrictions are in place.

29. Currently the difference between timing a shot and mistiming it even slightly is huge. This shouldn't be the case. A well timed shot should go for a 6 but even a shot that's mistimed, just a liitle bit' should carry a long way. Worse the timing, less distance should it carry. I don't see it happen currently as any mistimed shots (slight mistime or a botches shot) result in looping the ball skywards.

30. Sizes of stadiums should differ and should be factored in gameplay. It should be easier to hit 6s in New Zealand and Faislabad as compared to Eden Gardens (Kolkatta) or australian grounds. Thus even slight mishits should get you 6s on smaller grounds but even well timed shots could be caught on the boundaries on larger grounds. This will force the players to bat according to ground sizes - if side boundaries (leg & off) are shorter as compared to straight boundary, people will go for more horizontal shots as compared to straight shots and vice-versa.

31. Add 2 more modes to the game other than Easy, Medium & Hard - 'Slog' mode where you can time the shots easily and 'Ultimate' mode where you have to be perfect to beat AI. Slog mode will allow users to get a hang of shots and even help lure people who go for Brian Lara 2005 coz it's easy. Ultimate mode can have a perfect AI where even small mistakes by a player are punished. E.g. an over pitched delivery is mostly hit for 4, bouncers are hooked for 6 and AI hardly bowls any loose balls. This will help folks like me interested once they have mastered the game.

32. Make bowling a little more fun... do whatever you want to but make it fun. Right now, I hardly bowl as it's too boring and I prefer to us 'Autoplay' option.

33. Have a shot for 'nurdling' or simply placing a ball in gaps and taking a single. This can be played by pressing 'L2' key on PS2, similar to pressing 'L1' for lofting the ball. Nurdling can be easier to play as it's only placing the ball in a gap for single and users can play this shot to get the confidence up for playing bigger shots. Right now there is no 'place and run' shot in the game. This shot will simply place the ball slightly to right, left or short of a fielder, thus allowing a batsman to pick up a single and will be useful in odis or when batsman is out of form and low on confidence.

34. Crowd shouldn't act the same way for you and your opponent. If you are playing away, crowd should quieten down if you do well and occasionally boo you and should act hysterically if your opponent do well. Opposite should happen when your team is playing at home. Thus, if you hit a 6 or get a wicket away from home, crowd should pipe down.

35. I haven't seen any rain interruptions so far. Maybe they can be added in odis & tests. This will liven up odis as batting team will have to readjust to the modified target based on Duckworth-Lewis or any other system you have in place.

36. Include some bizzare interruptions like boorish crowd behavior taunting opponents and holding up play by throwing bottles & cans to show displeasure, lighting firecrackers or torches, streaker running on to the field, someone walking across a sight screen and so on. This may not happen in every match but it will simulate the real thing and I am sure genuine fans will really love it :)

37. There's no difference in gameplay even when bowlers differ their bowling speeds. Playing a a 150 KPH ball feels same as playing a 125 KPH ball. In fact while playing an advance down the wicket shot, I can hit a 6 without even caring about the bowling speed. If you press 'O' (advance shot) just before the bowler bowls the ball, you will time the ball irrespective whether it was a slow ball (102 KPH) or a snorter (151 KPH)

38. Have an option for displaying bowling speeds in KPH or MPH.

39. Allow batsmen to move till the time bowler reaches the bowling crease. In real cricket, players improvise and make room to play shotd even when bowlers are about to bowl, so there's no reason why same cannot be done in the game. This will allow players some time to make adjustments, especially for playing shots on the off side.

40. Add a bit of sledging, batsman's reactions at hitting 4s & 6s, missing a shot or getting beaten. Bowling & Fielder reactions at beating a batsman. Sledging between batsman, bowler & fielders, bowler unhappy with a decision and chatting with umpires and so on. Maybe a bowler throwing the ball at a batsman or a batsman initially colliding with bowler while taking a run can be added. This would make the game lot more fun and realistic.

41. Ability to play odi matches with white kit. I prefer white kit, maybe I am too traditional, to colored clothing.

42. Night matches to start in the evening/afternoon and gradually flood lights taking over as night falls.

43. Release a NTSC (US) version of the game. Believe me there are plenty of cricket fans in US and Canada!

44. Keeping track of created players statistics throughout. Whenever I switch off the console, I lose stats of my created and other players. Stats are only stored for a tournament or a tour but I want it to be tracked for all saved matches.

45. Ability to clear off stats for any player so that they can be tracked from the start (for created or any other player).

46. Difference in gameplay as the match goes on, especially in tests. Wear & tear appears on the pitch for tests but it plays the same - the only difference is visual. It would be great if pitch can start behaving differently. E.g. an occasional ball spinning viciously after pitching or a few balls shooting off from a good length spot or keeping extremely low on days 4 & 5. The nature of the pitch should become more unpredictable as time goes on.

47. LBW appeal button while bowling.

48. Sometime a wide is called even when it hits a natsman and rolls off!!! Calling of wide should be consistent.

49. The AI should automatically adjust the height of cut, pull and hook shots to the height of the ball to a certain extent. Users should only concentrate on timing of the shot. Off course if a player plays these shots to an overpitched or medium balls, they shudn't be able to hit it. But now, even if the ball is short, you can't connect it as somehow the ball doesn't bounce as much. Height of the shot should be automatically adjusted.

50. Leg glance shot (-> or right key for right hander) never goes to the boundary.

51. Most of the standard shots ('X' - front foot and 'Triangle' - Back foot) don't have enough power. Users have to rely on 'advance down the wicket' shots ('O') to score runs and to generate enough power to beat the field. Standard shots, if timed well, should also carry the same punch and power and the ball should rocket to the boundry rather than sliding along the turf to a fielder 20 metres from the bat.

52. Ability to pick your opponent's playing XI. This option can be very handy if you are new to the game and want to practice against an all-pace or an all-spin attack.

53. There should be a variation of sweep shot against pacers. After all do you really see Lee being swept by a batsman? Maybe a 'fine glance' shot can replace sweep, which looks similar to leg glance but plays the ball a lot finer.

54. Post match presentation - Man of the match, man of the series and so on can be added at the end of the match.

55. Ball swinging like crazy in windy, overcast and helpful conditions. Or balls stopping on batsmen and bouncing awkwardly on damp & dusty pitches respectively. Sorry, but I don't see it happening now and I can easily score runs in all sorts of conditions. Similarly, ball should cut a lot more on green pitches. Make some conditions more challenging for batting and scoring runs.

56. Batsmen to get injured occasionally and not able to bat. Currently the ball hits batsmen on the head with no ill-affects.
 
Dam that's a huge list, mate you are not an industry insider, are you or maybe a beta tester for games.
 
nope... am just a cricket tragic who's suffering due to lack of any decent cricket games. Sometimes I wish it wud have been better if I were a soccer, baseball or football fan :(

But if they make me a beta tester for this game, I can do a much better job than the current lot
 
i would like to see more statistics...i feel they add a lot to the game

when my team is chasing a totl...i would like to see score comparisions after every 3-5 overs(t was in cricket 97 btw)

I would love to see accurate mid-over runrates...this too was there is crick 97..god knows why they havent implemented in their later releases

would also like strike rates of batsmen to be displayed along with their score(again was there in crick'97)
 
James219 said:
How about you just play cricket 97 then...


I never said that cricket'97 was great..in fact it was quite bad...the things i have mentioned were the only good things in it

I meant to say that a game that was released 9 yrs back had certain good features then the current editions should definitely have them, esp since they are both made by the same company
 
In relation to Number One on the first post, surely that's realism like in real cricket?
 

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