Whilst I do some work from home I have the game running AI v AI. My custom side on a tour of England 3 tests and a Tri 20/20 series v India and 50 over v Aus.
1st Test at Lords - Green top. England win toss and ask me my side to bat. All out for 98 in 45 overs, I watched parts of the game and checked the highlights. The bowlers had plans to every batsman like strangle them outside off or the leg side short trap etc. Highest score was 20 then 14,14 and 11.
Anderson 4-19
Broad 2-16
Wood 3-17
Archer 1-11
Stokes 0/11
Ali 1/14
Englands turn to bat and Crawley snicked off the third slip on the 5th ball out for 2. Duckett is 0 from 6 balls and Root is 11 from 15. The ball is doing a bit on this pitch and runs are hard to come by.
I will keep updated as the game progressors but so far its been good to see a game dominated by ball in this way and not like previous games where the lower order can put on 100 with ease.
I do a lot of AI vs AI because I like to leave it on and glance at it while I work.
I have been reliably informed that the output for AI vs AI has nothing to do with what you see when you play the game. After all the game was designed to be played.
However I see all the same issues. The OP spinners, the constant runouts, the lack of mentalities mattering, in AI vs AI as I do when I bowl. Maybe mentalities make them play more shots. But Ben Stokes has a higher strike rate than Alistair Cook IRL. Both high quality left handers. That should be in the game.
I havent played enough with this build. Just a few overs. So cant really judge.
What difficulty level do you AI vs AI at? Ive found hardest with no slider alterations gives them at least the ability to get to 50. Before the spinners come on and they run themselves out of course.
The fact we are scrambling around ten years after they first made a cricket game, just to get the basics right like running singles gives me absolutely no hope about anything with it. If it comes right I feel it would be more due to coincidence.