2003 ASCON Asia Cup

Jokes apart, after the first table is sorted what the confederation wants to do should be at the discretion of the confederation council.
 
Imo just do NRR:
Honestly, I agree. The whole point of a "head-to-head record to end a tiebreak" should only be considered when all the teams in a group play each at other at least once. Here, we have had random 4 matchups. Although, it would be kinda unfair on China since they faced harder opposition compared to some other teams who are at equal points.
 
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STATEMENT IN REGARDS TO NET RUN RATE AND TIEBREAKS


How'd we get here?
On October 19th, 2003 following the conclusion of the final game of the Swiss stage of the 2003 ASCON Asia Cup, a formal complaint was filed against the organizers by an anonymous party after ASCON had posted the final table from the Swiss Stage. The complaint was in regards to the Net Run Rate displayed on the final table, which the complainer believed to be incorrect and that ASCON was publishing misleading and false information. In order to address all issues following a lengthy review ASCON has elected to release this report in relation to both the Net Run Rate discrepancy as well as concerns relating to the Head to Head tiebreak and how it impacts teams.

NRR Swing
For the 2002 ASCON Asia Cup as well as the 2003 ASCON Asia Cup, Net Run Rate was calculated on a per game basis, meaning that each game's results were treated individually and not combined for each team as the tournament goes on. This began to be used in 2002 and was used for at-least two international event as well as two domestic tournaments within the People's Republic of China. How NRR in this fashion would be calculated is that after every game, a Net Run Rate calculator would be used to determine the amount of NRR a team would gain or lose depending on how many runs they scored in the game along with how many overs they faced which would then be compared to both runs allowed and overs bowled in a formula to determine the final output. These outputs were only for that game in particular and so it usually led to large amounts of flocculation in the output generation. An example can be found below:

Game 1: 0.43, Game 2: 2.10, Game 3: -0.87, Game 4: 0.22
0.43 + 2.10 - 0.87 + 0.22 = 1.88

This method will henceforth be referred to as the Swing method, as the Net Run Rate that a team can gain or lose is entirely determined on individual game performance and was for both the 2002 and 2003 Asia Cups how NRR was calculated.

What's the problem?
There were two issues discovered after the complaint was filed, the first being that the calculations for teams that were bowled out in their innings weren't properly calculated, thusly reducing the impact that blowouts had in the tournament and therefore drastically impacting the table. The second and bigger issue is that ASCON was working on the assumption that the Swing method was the correct way used by other WCC recognized tournaments for determining Net Run Rate, however this was in reality incorrect and in reality NRR was calculated in an entirely different method which relied on combining a teams performance over the course of an entire tournament. Due to the fact that ASCON had stated that its NRR tiebreak was to follow WCC laws it does mean that the Swing method cannot be used to determine Net Run Rate and as a result this is considered to be a failure of ASCON administration for not noticing the issue before it was correctly pointed out. ASCON would like to formally apologize to all teams who had participated in ASCON events over the past two years for this massive mistake made by ASCON and we hope you can stick with us.

Actual NRR Totals
The following table contains Net Run Rate totals under both Swing and Nominal:


TeamNRR (Swing)NRR (Nominal)
Bangladesh-3.630-0.912
China-0.460-0.415
India+9.540+2.968
Kazakhstan-0.550-0.332
Nepal-6.470-2.030
Pakistan+3.030+0.723
Palestine-1.090-0.332
Qatar+2.680+1.087
Saudi Arabia-0.600+0.150
Sri Lanka-2.300-0.664

As a result of this, the Standings will have to be updated to reflect the actual NRR totals, however this opens up a new issue, the fact that Saudi Arabia has a legitimate reason to still be in the tournament... however we need to discuss how the Head to Head tiebreak shall work.

Head to Head situation
Along with the initial complaint filled, said anonymous complainer has also pointed out that the Head to Head method ASCON has been using may not be optimal or correct to be used, however the board and administration have been split on the issue as to whether or not Saudi Arabia should jump China and Pakistan. Initially it was assumed that Saudi Arabia, having no good Head to Head comparison to be drawn up against compared to all four nations it is tied to would be compared on NRR first to China, who is at the head of a H2H chain and if they have a better NRR then China they would jump them and make the knockouts. This however has been challenged by the notion that since Saudi Arabia still lost to Kazakhstan, and considering both Bangladesh and Kazakhstan lost to Pakistan and China respectively, Saudi Arabia shouldn't be allowed to jump China in the first place, arguing that Saudi Arabia had a relative H2H result through both Bangladesh and Kazakhstan. This is only possible due to a H2H chain which was formed when Kazakhstan lost to Bangladesh, which formed a three nation chain including both mentioned nations and Saudi Arabia. With these two options for H2H, and ASCON's insistence that H2H be prioritized, the board as elected to a decision on October 20th in order to ensure the smooth process of the tournament.

What's gonna happen.
ASCON has elected to go with the relative interpretation of Head to Head, AKA China and Pakistan will make the playoffs as the #3 and #4 seeds respectively and Saudi Arabia will not make the knockouts due to having a relative H2H result through Bangladesh and Kazakhstan. This also establishes a permanent precedent for future ASCON events that will use Head to Head as a tiebreaker in which if a team doesn't have a H2H result that can be compared to teams higher up, if a H2H circle was formed with that team, then that entire circle's losses will be compared to create a relative position all teams involved will slot into, thusly reinforcing ASCON's preference for H2H. While this may be harsh on Saudi Arabia, the board has elected that this is the simplest method forward while also being the most cost effective, preventing the board from having to issues thousands in refunds due to China and Pakistan having their games changed or in Pakistan's case, being knocked out.

Notes for future events.
ASCON has effective immediately clarified that all Net Run Rate numbers displayed will be of nominal NRR and not swing NRR, thusly bringing ASCON back in line with every other WCC-affiliated event. As well ASCON will host a general meeting on whether Head to Head will continue to be used for One Day International tournaments that don't use a group format, something that is likely to become the standard in future ASCON events.

Conclusion
ASCON would like to formally apologize to all member nations for the confusion brought about by this controversy caused by ASCON's own vagueness. Going forward the board will attempt to ensure no further mistakes are made and that events are ran much more smoothly. We also hope this post clarifies ASCON's tiebreak rules and that ASCON will work to make sure all further tiebreaks will have clear and concise wording to ensure there is no debates in the future.

@A.P Haux @isFEISARfair @Pinch hitter @HydroMuon @Disharies @Viper. @CerealKiller @mohsin7827 @Lazerknighta @parth00

 
China (CHN) - won against KZK, PAK
Pakistan (PAK) - won against BAN, lost to CHN
Kazakshtan (KZK) - won against SAU, lost to CHN, BAN
Saudi Arabia (SAU) - won against BAN, lost to KZK
Bangladesh (BAN) - won against KZK, lost to SAU, PAK

China is clearly ahead of everyone. Removing that:

Pakistan (PAK) - won against BAN
Kazakshtan (KZK) - won against SAU, lost to BAN
Saudi Arabia (SAU) - won against BAN, lost to KZK
Bangladesh (BAN) - won against KZK, lost to SAU, PAK

Pak should be better placed than other 3 teams since they only faced Bangladesh and defeated them.

3 way tie between KZK, SAU and BAN considering they won against each other. Although BAN could be placed lowest since they also lost to PAK.

Order would be: China (3), Pakistan (4), Saudi Arabia (5), Kazakhstan (6), Bangladesh (7)

72d8007e-7853-4e49-91aa-8403ae881ad3_text.gif
IMHO, this is the best and fairest way of determining the top-four. Sucks for the Saudis, but it holds true with what the rules of play were at the start of the tournament.
 
IMHO, this is the best and fairest way of determining the top-four. Sucks for the Saudis, but it holds true with what the rules of play were at the start of the tournament.
Exactly why I ended up going with that.

There was an idea to capitalize off the chaos and do a play-in game but I thought that was a little unrealistic considering the circumstances.
 
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SEMIFINALS

22 October, 2003
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INDIA vs
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PAKISTAN
- Al Thumama Stadium, Doha
-
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Milkha Singh [Degree 6]
-
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Vikas Samant [Degree 6]
- :ar::left: NORMAL - Provides an evenly balanced contest between all disciplines.

22 October, 2003
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QATAR vs
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CHINA
- Khalifa International Stadium, Al Rayyan
-
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Muhsin Al-Tayani [Degree 4] (can play with 25% reduced rating)
- :bwl::left: POOR - Ideal for bowling. Requires hard graft but quality batters can still thrive.

Standings

Standings can be viewed here.

Lineup Rules

You must have at least six capable bowling (:ar:/:bwl:) options in your lineup
You must have at least one genuine wicket-keeping (:wk:/:wkb:) option in your lineup
Mark the players You want to bowl with ^ and Your active wicket-keeper with †/+
Players playing out-of-position will incur a penalty in their batting ratings

:bro: > :slvo: > :goldo: > :purpo: > :blueo: > :redo:

Deadline

June 1st at 8:00PM Perth Time or 22 1/4 Hours - failure to post lineup within the given deadline will result in a 2-point ratings penalty for all players in your team and the auto-selection of your lineup. IF YOU SUBMITTED YOUR LINEUP BEFORE PLEASE DO SO AGAIN.

@isFEISARfair @Pinch hitter @CerealKiller @mohsin7827
 
View attachment 295073

STATEMENT IN REGARDS TO NET RUN RATE AND TIEBREAKS


How'd we get here?
On October 19th, 2003 following the conclusion of the final game of the Swiss stage of the 2003 ASCON Asia Cup, a formal complaint was filed against the organizers by an anonymous party after ASCON had posted the final table from the Swiss Stage. The complaint was in regards to the Net Run Rate displayed on the final table, which the complainer believed to be incorrect and that ASCON was publishing misleading and false information. In order to address all issues following a lengthy review ASCON has elected to release this report in relation to both the Net Run Rate discrepancy as well as concerns relating to the Head to Head tiebreak and how it impacts teams.

NRR Swing
For the 2002 ASCON Asia Cup as well as the 2003 ASCON Asia Cup, Net Run Rate was calculated on a per game basis, meaning that each game's results were treated individually and not combined for each team as the tournament goes on. This began to be used in 2002 and was used for at-least two international event as well as two domestic tournaments within the People's Republic of China. How NRR in this fashion would be calculated is that after every game, a Net Run Rate calculator would be used to determine the amount of NRR a team would gain or lose depending on how many runs they scored in the game along with how many overs they faced which would then be compared to both runs allowed and overs bowled in a formula to determine the final output. These outputs were only for that game in particular and so it usually led to large amounts of flocculation in the output generation. An example can be found below:

Game 1: 0.43, Game 2: 2.10, Game 3: -0.87, Game 4: 0.22
0.43 + 2.10 - 0.87 + 0.22 = 1.88

This method will henceforth be referred to as the Swing method, as the Net Run Rate that a team can gain or lose is entirely determined on individual game performance and was for both the 2002 and 2003 Asia Cups how NRR was calculated.

What's the problem?
There were two issues discovered after the complaint was filed, the first being that the calculations for teams that were bowled out in their innings weren't properly calculated, thusly reducing the impact that blowouts had in the tournament and therefore drastically impacting the table. The second and bigger issue is that ASCON was working on the assumption that the Swing method was the correct way used by other WCC recognized tournaments for determining Net Run Rate, however this was in reality incorrect and in reality NRR was calculated in an entirely different method which relied on combining a teams performance over the course of an entire tournament. Due to the fact that ASCON had stated that its NRR tiebreak was to follow WCC laws it does mean that the Swing method cannot be used to determine Net Run Rate and as a result this is considered to be a failure of ASCON administration for not noticing the issue before it was correctly pointed out. ASCON would like to formally apologize to all teams who had participated in ASCON events over the past two years for this massive mistake made by ASCON and we hope you can stick with us.

Actual NRR Totals
The following table contains Net Run Rate totals under both Swing and Nominal:


TeamNRR (Swing)NRR (Nominal)
Bangladesh-3.630-0.912
China-0.460-0.415
India+9.540+2.968
Kazakhstan-0.550-0.332
Nepal-6.470-2.030
Pakistan+3.030+0.723
Palestine-1.090-0.332
Qatar+2.680+1.087
Saudi Arabia-0.600+0.150
Sri Lanka-2.300-0.664

As a result of this, the Standings will have to be updated to reflect the actual NRR totals, however this opens up a new issue, the fact that Saudi Arabia has a legitimate reason to still be in the tournament... however we need to discuss how the Head to Head tiebreak shall work.

Head to Head situation
Along with the initial complaint filled, said anonymous complainer has also pointed out that the Head to Head method ASCON has been using may not be optimal or correct to be used, however the board and administration have been split on the issue as to whether or not Saudi Arabia should jump China and Pakistan. Initially it was assumed that Saudi Arabia, having no good Head to Head comparison to be drawn up against compared to all four nations it is tied to would be compared on NRR first to China, who is at the head of a H2H chain and if they have a better NRR then China they would jump them and make the knockouts. This however has been challenged by the notion that since Saudi Arabia still lost to Kazakhstan, and considering both Bangladesh and Kazakhstan lost to Pakistan and China respectively, Saudi Arabia shouldn't be allowed to jump China in the first place, arguing that Saudi Arabia had a relative H2H result through both Bangladesh and Kazakhstan. This is only possible due to a H2H chain which was formed when Kazakhstan lost to Bangladesh, which formed a three nation chain including both mentioned nations and Saudi Arabia. With these two options for H2H, and ASCON's insistence that H2H be prioritized, the board as elected to a decision on October 20th in order to ensure the smooth process of the tournament.

What's gonna happen.
ASCON has elected to go with the relative interpretation of Head to Head, AKA China and Pakistan will make the playoffs as the #3 and #4 seeds respectively and Saudi Arabia will not make the knockouts due to having a relative H2H result through Bangladesh and Kazakhstan. This also establishes a permanent precedent for future ASCON events that will use Head to Head as a tiebreaker in which if a team doesn't have a H2H result that can be compared to teams higher up, if a H2H circle was formed with that team, then that entire circle's losses will be compared to create a relative position all teams involved will slot into, thusly reinforcing ASCON's preference for H2H. While this may be harsh on Saudi Arabia, the board has elected that this is the simplest method forward while also being the most cost effective, preventing the board from having to issues thousands in refunds due to China and Pakistan having their games changed or in Pakistan's case, being knocked out.

Notes for future events.
ASCON has effective immediately clarified that all Net Run Rate numbers displayed will be of nominal NRR and not swing NRR, thusly bringing ASCON back in line with every other WCC-affiliated event. As well ASCON will host a general meeting on whether Head to Head will continue to be used for One Day International tournaments that don't use a group format, something that is likely to become the standard in future ASCON events.

Conclusion
ASCON would like to formally apologize to all member nations for the confusion brought about by this controversy caused by ASCON's own vagueness. Going forward the board will attempt to ensure no further mistakes are made and that events are ran much more smoothly. We also hope this post clarifies ASCON's tiebreak rules and that ASCON will work to make sure all further tiebreaks will have clear and concise wording to ensure there is no debates in the future.

@A.P Haux @isFEISARfair @Pinch hitter @HydroMuon @Disharies @Viper. @CerealKiller @mohsin7827 @Lazerknighta @parth00

Welp, I guess Mohammad bin Salman wasn't able to bribe ASCON enough to let us through. Turns out ASCON ≠ SACF

Should've beat Kazakhstan and we would've been through. Unacceptable :/

Hope the way forward is just groups and NRR as the tiebreaker
 
IMHO, this is the best and fairest way of determining the top-four. Sucks for the Saudis, but it holds true with what the rules of play were at the start of the tournament.
I mean yeah, this also lets me qualify for the World Cup, while Saudi Arabia already have qualified :teeth:
 

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