22 Yards - The Battleground (PC/XBOX 360) - Some Eye Candies in the Thread

So far, what do you feel about this game?


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we would like to see them so that people can feed some feedbacks that we can use to improve upon.
 
No updates from Hitty and das_vicky.What are you guys up to?

Btw about my work, I didnt have enough time this week and have exam from tomorrow.So updates from my side will come after 14th Oct.
 
ground work being done...you will find it today or tomrorrow. Last update came on 30th (Wednesday)
 
Just 2 Renders of the buildings.Comments expected especially on the textures.

Thanks and Cheers!
 

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THe compound looks very natural...but the overall feel is not real. Overall it looks like a drawing..

It does not look real. has it to do anything with Textures?
 
Hello,

We are looking for someone to code the Duckworth-Lewis method for us. As of now the requirement is to convert the algorithm to Compilable code.

As of now you should not be concerned about parameters passed to this function. Make use of generics as much as possible. Can be done in any .NET language.

So interested candidates can reply here or mail me @[email protected]
 
ive seen a few different implementations just from a quick google, isnt the actual formula kept a secret though?
 
I do not think thats a secret. I want the best performing implementation :)
 
Try KBC for animations tbh, he uses 3DS Max a lot I think.

Anyway, this looks good and exciting. Good luck, but most of all take your time like TAOC is!
 
hitterman...can you note down the above suggestion and do the necessary?
 
Hi,

I am finally back as there were some problems with my internet in past week.

hitterman...can you note down the above suggestion and do the necessary?.
Sure sir!

Anyways, I am happy that now this game is getting support.
 
here is the standard edition of the duckworth lewis, any progress yet hitterman? im thinkin i start by making an array of arrays of doubles to hold the calculation tables?

we need a way to do remote pair programming, i want to pick your brains, vicky and hitterman
 

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I dont think holding those tables in-memory is wise. My initial impression was that there was a long statistical calculation and we would be calculating...but if we are referring to a table. Then we need to do the following...

1) Create appropriate data-structure to hold the table
2) Serialize that and put in Internal Storage (XNA). Then when need we can do a small hash-table lookup thingy to retrieve what we want.
 

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