MasterBlaster76
ICC Chairman
Several members have stated that the batting process isn't realistic enough in this game and, in fairness, in pretty much all cricket games that have ever come out. EA have tried putting the camera behind the batsman, which is quite good for balls that are pitched up, but very awkward to judge when the ball is short and around the batsman's ears, or very wide.
So what I suggest is this:
Two modes of batting - one called 'arcade' and one called 'realistic'.
Arcade will stay as it is now - you can choose your shot direction and foot selection as soon as the delivery is confirmed and the bowler begins his run in.
Realistic will feature several differences. You won't be able to choose your shot direction, or foot selection until the green marker (that shows exactly where the ball will pitch) appears - when you first come in. The longer you stay in and the higher your confidence gets, the earlier you'll be able to choose your shot direction/foot selection, but it will never be as early as it is now (some kind of indication will be needed to show when you can make your choice - maybe the bowler's reticule could change colour).
This will simulate a batsman's increased ability to 'see' the ball as they spend more time at the crease, in much the same way that increased confidence increases the batsman's ability to time the ball. I am confident that such a system would bring an end to the ability to slog as soon as you come in, that some people do and it should also result in even top order players looking uncomfortable when they first start their innings. It sounds almost impossible in theory, but I have been able to successfully adjust my shot choice with those deliveries that appear to pitch in a different location than the bowling reticule indicates.
As for batsman's movement across the crease, that will remain as it is now.
As well as this, with 'realistic batting', a defensive shot system could be used whereby you hold the button down to push at the ball more (meaning it could go for more runs, even a boundary, but you'd also stand a better chance of getting out), or just tap the button for an ordinary defensive shot.
So, 'easy', 'medium' and 'hard' will mean more than they do right now: 'Easy' would come with 'arcade' batting, as well as easier timing, 'Medium' will come with a choice of either and 'Hard' will be compulsory 'realistic' batting.
What do you guys think? It's just an idea I've been kicking around and probably needs fine tuning (by someone who understands how to do such things), but I reckon it could work and revolutionise the way we bat in cricket games. For those who just want to slog, there will be 'easy/arcade', for those who want a stiffer challenge 'medium/realistic' and then for the real experts, 'hard/realistic'.![Smile :) :)](/forums/styles/planetcricket/xenforo/smilies/smile.gif)
So what I suggest is this:
Two modes of batting - one called 'arcade' and one called 'realistic'.
Arcade will stay as it is now - you can choose your shot direction and foot selection as soon as the delivery is confirmed and the bowler begins his run in.
Realistic will feature several differences. You won't be able to choose your shot direction, or foot selection until the green marker (that shows exactly where the ball will pitch) appears - when you first come in. The longer you stay in and the higher your confidence gets, the earlier you'll be able to choose your shot direction/foot selection, but it will never be as early as it is now (some kind of indication will be needed to show when you can make your choice - maybe the bowler's reticule could change colour).
This will simulate a batsman's increased ability to 'see' the ball as they spend more time at the crease, in much the same way that increased confidence increases the batsman's ability to time the ball. I am confident that such a system would bring an end to the ability to slog as soon as you come in, that some people do and it should also result in even top order players looking uncomfortable when they first start their innings. It sounds almost impossible in theory, but I have been able to successfully adjust my shot choice with those deliveries that appear to pitch in a different location than the bowling reticule indicates.
As for batsman's movement across the crease, that will remain as it is now.
As well as this, with 'realistic batting', a defensive shot system could be used whereby you hold the button down to push at the ball more (meaning it could go for more runs, even a boundary, but you'd also stand a better chance of getting out), or just tap the button for an ordinary defensive shot.
So, 'easy', 'medium' and 'hard' will mean more than they do right now: 'Easy' would come with 'arcade' batting, as well as easier timing, 'Medium' will come with a choice of either and 'Hard' will be compulsory 'realistic' batting.
What do you guys think? It's just an idea I've been kicking around and probably needs fine tuning (by someone who understands how to do such things), but I reckon it could work and revolutionise the way we bat in cricket games. For those who just want to slog, there will be 'easy/arcade', for those who want a stiffer challenge 'medium/realistic' and then for the real experts, 'hard/realistic'.
![Smile :) :)](/forums/styles/planetcricket/xenforo/smilies/smile.gif)