Just had a 20 over game in HARD mode, few noticeable changes are
bowling length is changed. Ai bowls almost every ball short of length only few fuller length deliveries (+)
AI had not bowled a single yorker (+)
Edges now carrying to slips(+)
Bowling speeds are adjusted pathan bowls at 131 and z.khan at 139 (now i have some decent bowling when playing online) (++)
Now poorly timed shots goes for boundaries (-)
batting seems like difficult because of the pace of the game increased but still 6's and 4's are easy (-)
When i defended few deliveries batsman left the ball. dono whether its a bug or a added feature.
Overall major tweaks done in bowling (+)
Batting difficulty still to be tweaked (-)
The obvious change in the game is the length of bowling which completely changes the game from a "get the ball on the yellow dot" game to a real cricketing experience.
I played a number of overs on normal and the ball suddenly had real pace and bite and bounce to it. I have never experienced that kind of sensation in a cricket game before. The ball felt like a hard piece of material travelling at pace and the bounce felt real. Excellent.
I really felt for the first time that I could truely intimidate and threaten a batsmen and at the same time vary things all over the pitch.
What are the AI run rates like? still aggressive?
Just had a 20 over game in HARD mode, few noticeable changes are
bowling length is changed. Ai bowls almost every ball short of length only few fuller length deliveries (+)
AI had not bowled a single yorker (+)
Edges now carrying to slips(+)
Bowling speeds are adjusted pathan bowls at 131 and z.khan at 139 (now i have some decent bowling when playing online) (++)
Now poorly timed shots goes for boundaries (-)
batting seems like difficult because of the pace of the game increased but still 6's and 4's are easy (-)
When i defended few deliveries batsman left the ball. dono whether its a bug or a added feature.
Overall major tweaks done in bowling (+)
Batting difficulty still to be tweaked (-)
What are the AI run rates like? still aggressive?
Is it only me that find the modelling looks much more detailed than previous one.
I have noticed few things.
CPU dont take easy singles, sometimes they don't ran for the 2nd one where a 2nd one is easily possible
Get back in crease is not working on few scenarios, thats why keeper can easily throw the balls into the stumps.
During Free hit, run out not given
Loading taking much more time than previous one.