Col. Hans Landa
Club Captain
Made a video ft. Helicopter shot, switch hit and a special message.
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Made a video ft. Helicopter shot, switch hit and a special message.
I'm appalled that you even tried it.Anyone successfully padded away? I only get leave.
Also can't get helicopter only dilscoop
Hard to say, I haven't seen this issue in the office, please give it a bit longer to see if there is a pattern.
Once again let me repeat my self , no bowler (spinner or a fast bowler) should be able to spin/swing each and every delivery no matter even if the user gets perfect timing of input controls every time , amount of movement should be based on skills , conditions but largely random element and very rarely on user input controls timing.
They key thing is able to bowl a surprise /special delivery (like the one which bounce more than expected , outswing which started swinging very late , one off banana inswing rattling the stump , offcutter which pitched well outside off but shatters the middle stump) and it is mostly random in real life , if it was dependent on bowlers skills (or user input in case of video games) than McGrath would have bowled each and every delivery well outside off stump seaming a foot in to middle stump.
Hi buddy can you let me know the controls in xbox controller for all those shots (pad away,switch hit)..
Made a video ft. Helicopter shot, switch hit and a special message.
this is true, but in the context of a game if the outcome was "largely random" it might be frustrating trying to connect outcomes to input in order to learn and improve. some "natural variation" is desirable certainly, but the higher the bowler's skill and the better your input the more chance of bowling an optimal ball for the conditions.
At first in legend but then i dropped down to pro but still found it really hard think only once in many tries hit green and a few times in yellow zone but most deliveries a weak spin! Also the point of having to rotate one and push another simultaneously feels a bit too QTE and throws me off being able to concentrate on the other aspects of the bowling like direction etc!
To me the amount of revs being departed should vary for bowlers based on skill and amount of spin depending on the skill of the bowler wrt conditions!
Simply a spin bowler should never struggle to depart revs on the ball, which is what the current controls are doing!
It should be challenge of who can out fox the batsman, very length speed flight, field tactic, not a challenge of who can rotate LS fast enough.
Find the new way really hard to do, its very hard to make smooth revs when your competing against time and trying to push the RS in green zone as well!
Before this was able to bowl without looking at the bowling assists, now i have to keep starring at it full time!
Once again let me repeat my self , no bowler (spinner or a fast bowler) should be able to spin/swing each and every delivery no matter even if the user gets perfect timing of input controls every time , amount of movement should be based on skills , conditions but largely random element and very rarely on user input controls timing.
They key thing is able to bowl a surprise /special delivery (like the one which bounce more than expected , outswing which started swinging very late , one off banana inswing rattling the stump , offcutter which pitched well outside off but shatters the middle stump) and it is mostly random in real life , if it was dependent on bowlers skills (or user input in case of video games) than McGrath would have bowled each and every delivery well outside off stump seaming a foot in to middle stump.
A very fundamental pillar that I have instilled at BA is every game we develop is a highlights reel of the sport.
That's it , I can count on you then I was worried because currently as a fast bowler I can swing/seam each and every delivery if I want.
Not so sure we're on the same page...