So I set up two T20 teams-
1) Sri Lanka, all players set to 'aggressive', and all Attributes distributed (all points spent), all batsmen Skills set to 20+, all bowlers likewise 20+. Basically I created a super-team (at least stat/skill point wise).
2) Papua New Guinea, all players set to 'conservative', and all Attributes set to minimum (no points spent), all batsmen skills set 0 or 1, all bowlers likewise. Basically I created the worst team I could without reducing all skill points to 0.
Then I spectated as the two teams went head to head (no weather interruptions and bright sunshine) on all difficulty levels- Rookie, Amateur, Pro, Veteran and Legend- same ground for all games.
Sri Lanka won every time of course, and for 3 of the 5 matches bowled PNG out, however- and here's my problem. Sri Lanka didn't win by a lot.
Note in all five games SL batted first (3 times they were put in by PNG, twice they won the toss and chose to bat)
Rookie- SL 182/1 vs PNG 123 All out (in 17.2 overs)
Amateur- SL 178/2 vs PNG 145 All out (in 19.2 overs)
Pro- SL 218/1 vs PNG 196 All out (in 19 overs)
Veteran- SL 198/3 vs PNG 193/8
Legend- SL 196/2 vs PNG 176/9
And so my question is why?
Why doesn't a team made up of superstars (all with massively pimped stats- almost all maxed out) destroy, or at least convincingly win every time against a team which has been made as weak (almost) as it can get- what's with the AI?
Also why is it that the 'conservative' team (with terrible skills and attributes) managed to score more boundaries than the 'aggressive' team (with massively pimped stats) in 2 of the 5 matches, and in the other three games still manage to club sixes and fours all over the park?
Also odd is the fact that over 5 games (10 innings) over 90% (both teams obviously) of the players hit a boundary in their first 3 balls faced. In point of fact the highest and fastest scorers for PNG- in all five matches were 6, 7 & 8 in the batting order- even when one of these guys has absolutely 0 (zero) batting skill points, and they faced many fewer balls than many of the lower batsmen.
Is there a way to make the AI reflect reality a little more convincingly- or at least to reflect the respective players skills and attributes?
Any advice gratefully received.
1) Sri Lanka, all players set to 'aggressive', and all Attributes distributed (all points spent), all batsmen Skills set to 20+, all bowlers likewise 20+. Basically I created a super-team (at least stat/skill point wise).
2) Papua New Guinea, all players set to 'conservative', and all Attributes set to minimum (no points spent), all batsmen skills set 0 or 1, all bowlers likewise. Basically I created the worst team I could without reducing all skill points to 0.
Then I spectated as the two teams went head to head (no weather interruptions and bright sunshine) on all difficulty levels- Rookie, Amateur, Pro, Veteran and Legend- same ground for all games.
Sri Lanka won every time of course, and for 3 of the 5 matches bowled PNG out, however- and here's my problem. Sri Lanka didn't win by a lot.
Note in all five games SL batted first (3 times they were put in by PNG, twice they won the toss and chose to bat)
Rookie- SL 182/1 vs PNG 123 All out (in 17.2 overs)
Amateur- SL 178/2 vs PNG 145 All out (in 19.2 overs)
Pro- SL 218/1 vs PNG 196 All out (in 19 overs)
Veteran- SL 198/3 vs PNG 193/8
Legend- SL 196/2 vs PNG 176/9
And so my question is why?
Why doesn't a team made up of superstars (all with massively pimped stats- almost all maxed out) destroy, or at least convincingly win every time against a team which has been made as weak (almost) as it can get- what's with the AI?
Also why is it that the 'conservative' team (with terrible skills and attributes) managed to score more boundaries than the 'aggressive' team (with massively pimped stats) in 2 of the 5 matches, and in the other three games still manage to club sixes and fours all over the park?
Also odd is the fact that over 5 games (10 innings) over 90% (both teams obviously) of the players hit a boundary in their first 3 balls faced. In point of fact the highest and fastest scorers for PNG- in all five matches were 6, 7 & 8 in the batting order- even when one of these guys has absolutely 0 (zero) batting skill points, and they faced many fewer balls than many of the lower batsmen.
Is there a way to make the AI reflect reality a little more convincingly- or at least to reflect the respective players skills and attributes?
Any advice gratefully received.