Just thought I might point out a few potential errors of judgement in the geocities site link online that compares two legendary cricket games to one another, BLC 99 and EA Cricket 2004.
Point number 6 - while BLC99 can track basic career statistics indefinitely for up to 20 cricketers, C04 more or less makes up for that by showing other kinds of statistics such as a spider-diagram, run-rate diagram, and a wagon wheel of each innings.
Point number 7 - the writer suggests unlike C04 that aggressive fielding setups and the pacing of an innings is missing in BLC99. Anyone who has played BLC99 long enough and experimented with the fielding setups will know that there is at least 2 aggressive fielding options, and that the AI indeed may choose an aggressive setup if you are the batting team and a new batsman has just walked in. Run-rates in BLC99 are fairly realistic unlike cricket games that came out before BLC99. In much older cricket games, the run-rates of CPU batsmen were generally the same no matter what type of match you were playing. In BLC99, the CPU batsmen generally score at 3 to 4 runs per over in test matches, whereas in quick 10-over matches the CPU batsmen generally score at a minimum of 9 runs a over. That is definitely pacing an innings.
Point number 8 - fielding in C04 by default is still not perfect. While we occasionally see a fielder in BLC99 drop a catch, I can't remember much about fielders in C04 dropping any catches at any time whatsoever, as if to suggest they are all super-human. But then there are times when the fielders in CO4 act strange - I sometimes see the mid-on, mid-off, or midwicket fielder (in a patched-up C04) falling down onto the ground for no apparent reason after the batsman hits the ball.
Point number 12, ever since cricket games from the early 90s, how well a player plays is more than just dependant on a very simple system of his batting or bowling average. In BLC99, the ability of the batsman AND the bowler also depends on whether he is aggressive, moderate, or defensive. These refer to their basic strike-rates, respectively, and they make a significant difference in the gameplay.
Point number 13 - you can technically make super-human players in BLC99 too.
Point number 14 - the PS1 version of BLC99 has a proper rain feature. The PC version of BLC99 has a never-ending rain feature once turned on, and this is one of the main reasons I reckon the PS1 version is better than the PC version. Only the slightly enhanced graphics in the PC version surpass the PS1 version.
Point number 15 - we have come along way since 1998 and 2003, respectively, and both BLC99 and C04 had bugs which have now been addressed by patches and updates.