I have started this thread for people to input where and what could be tweaked from the beta patch for the final version.
I dont have the patch myself but from what i have read so far it sounds like the computer bowling round/over the wicket issue could do with being addressed as could the amount of turn produced by the spinners.
It also appears that batting power could be reduced( feel free to correct me if i'm wrong here)
Please be realistic and don't post things such as "adding third umpire" or " changing team line up"
Hopefully this can be of use to all involved.....
Good thread - here, we can get down to business and just post the things that need fixing - the other thread can be where we whoop and holler about the (many) improvements to the game.
Agreed - the spinners are spinning the ball too much - on the first morning, Swann was almost turning it square! I had a really nice, realistic LBW appeal, but they do need to be toned down a little.
I agree about the batting power as well and one other thing I'd add is it'd be nice if the weather changed at some point in the test match (sometimes), to add some strategy about batting or bowling; now, this game has definitely got the potential for tests to go for five days.
The AI seems to change its bowling line (over/round) a bit too often and it's peculiar that Hussey should come on second change instead of Hauritz (who is, of course, a full time spinner).
It might just be me, but the medium pacers such as Hussey are damn hard to play now.
MasterBlaster76 added 2 Minutes and 12 Seconds later...
Another suggestion is to make the lbw more accurate especially the AI appeals really make no sense
I guess I am the only person to have graphical stutter while the scoreboard is displayed so well...
Ability for fielders to dive if not at least be able to stop the ball (which are perfectly stoppable in normal cricket)
I get some minor slowdown when the
electronic scoreboard is displayed, but not the one shown between overs. The exception is a new session, but I reckon that's down to the game loading the new sky texture/lighting.
Agreed about the LBWs and the diving fielders, but I doubt if they'll implement more dives, but let's wait and see...
MasterBlaster76 added 1 Minutes and 55 Seconds later...
The fields are more than a small tweak. If someone was to post pictures of how they think every (and I mean every) field should be then it might get implemented but even then it's unlikely.
Has anyone tried a custom field where there are many fielders on the boundaries (an extra defensive field), just to see if the AI plays sensibly, or still lofts shots too often? It'd be great if they keep the ball on the ground under such situations, as twos or even threes would easily be possible.
If not, I might give it a go myself later.