That's a little ambitious Max, but I'd like to make a finished product anyway that works.
I've finally got the hex code working. There is a filler before each match - a little 'e' sign that is the number 80, so now that I search for the hex 80 it can find it. So, my program is implemented to search for each match when load is pressed. Now, I just need to write the code that will display the match type and details.
I'm thinking of writing the changes that a user makes to a separate file. It will need to be renamed if it is going to be used, however I feel this gives an advantage as the user can back up their old fixture file.
So, basically, if you want to make a new league, it won't overwrite your current fix09.fxt file, instead it will create a new file which you can drag into the fixture folder and then rename, whilst creating a backup of the old one.
So I'm pleased to have got the hex search and the binary reading working well, but there's still a lot to go.