Cricket 19 General Discussion

Games aren't designed for people without internet connections anymore. If you don't have an internet connection that's the risk you take, every game you buy will be in a similar state. It's not a Big Ant issue. Whether you agree with it or not, it's standard practice for the gaming industry. @WealeyH mentioned Days Gone, that's made by Sony as an exclusive. Fallout 76 and Anthem the same. All AAA publishers, buggy as hell AFTER they've had their day one patch.

If Fallout76 is the benchmark then we may as well pack up and go home, crack out Fegan's title..
 
Anyone know what 365 games are like for pre orders?

Do they send it to arrive on release date
 
Found this somewhere, could be the reason why broken street date games have "problems/bugs" when played before actual release date.

Read:

No game needs a day one patch. Developers force the game to require it. There are quite a few reasons for this.

1, Preloading

Most games allow users to pre-load the game, i.e., download it before it is released and then unlock it as and when the game releases.

What’s this got to do with day one patches?

People start fiddling around with the data that is download, albeit they are encrypted. And some even go on to find a way to reverse engineer and get the game unlocked. Doing so, they’ve got days, or in some cases weeks, to get a working crack even BEFORE the actual game comes out. Before the legit game is released, you’d get pirated copies everywhere! This is a tragedy for any publisher or developer involved.

So developers usually make an unfinished game, removing vital components required to run it and then release those as a day one patch.

2, Fine tuning the game

Some games go on Open Betas just a week or two before release. Some do a closed Beta. Beta is the name given to the process of opening the game to public and getting feedback. In Betas developers get feedback which can be easily fixed, or something that can be enhanced. Developers take the time left before release day to implement it and push it out as a day one patch.

3, Redistributables

Games nowadays are packaged with quite a lot of redistributables. A redistributable is a fancy name for ‘third party software’ required to run the game. A game might be using a redistributable, then just before launch it happens that some major bug fixes have been done for the said redistributable. The developers might work on changing the redistributable in first place and if there are incompatibilities, then it would be fixed and passed on as a day one patch.

It explains why Big Ant released a patch a day after Pakistan broke the street date, as people had already bought the game, and their complains would have negatively impacted the release of the game,

So, we just have to be patient and wait for the actual release of a game, and only then we will get all intended patches
 
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I’m sorry, but this forum will ramble on about anything..

It’s simple. The release date is set. For the company to meet the release date physical copies have obviously got to be shipped around the world in time to meet that date.

They can tweak and fix and do whatever they please up until that release date like every other bloody game does.

It’s your choice if you spend your money and purchase before the games intended release date. No one is forcing you. You know the release date and you also have been told it’s not the fully up to date version.

People need to get a grip. Stop analyzing and pretending to be experts in the industry.

Buy it early and risk bugs or buy it when it’s meant to be released and I’m sure many will be fixed. Definitely not all.

The debates and conversations are a joke and mainly people just trolling for the sake of it.
 
I’m sorry, but this forum will ramble on about anything..

It’s simple. The release date is set. For the company to meet the release date physical copies have obviously got to be shipped around the world in time to meet that date.

They can tweak and fix and do whatever they please up until that release date like every other bloody game does.

It’s your choice if you spend your money and purchase the game is released. No one is forcing you. You know the release date and you also have been told it’s not the fully up to date version.

People need to get a grip. Stop analyzing and pretending to be experts in the industry.

Buy it early and risk bugs or buy it when it’s meant to be released and I’m sure many will be fixed. Definitely not all.

The debates and conversations are a joke and mainly people just trolling for the sake of it.

I think patches after a broken release (not saying this is a broken release but it doesn't look 100 percent) are lazy though.

You are also lucky to be in the UK where internet is cheap and fast. 4-7 gigabyte downloads in South Africa often cost money and take ages. I don't think that's fair on the consumer.
 
Found this somewhere, could be the reason why broken street date games have "problems/bugs" when played before actual release date.

Read:

No game needs a day one patch. Developers force the game to require it. There are quite a few reasons for this.

1, Preloading

Most games allow users to pre-load the game, i.e., download it before it is released and then unlock it as and when the game releases.

What’s this got to do with day one patches?

People start fiddling around with the data that is download, albeit they are encrypted. And some even go on to find a way to reverse engineer and get the game unlocked. Doing so, they’ve got days, or in some cases weeks, to get a working crack even BEFORE the actual game comes out. Before the legit game is released, you’d get pirated copies everywhere! This is a tragedy for any publisher or developer involved.

So developers usually make an unfinished game, removing vital components required to run it and then release those as a day one patch.

2, Fine tuning the game

Some games go on Open Betas just a week or two before release. Some do a closed Beta. Beta is the name given to the process of opening the game to public and getting feedback. In Betas developers get feedback which can be easily fixed, or something that can be enhanced. Developers take the time left before release day to implement it and push it out as a day one patch.

3, Redistributables

Games nowadays are packaged with quite a lot of redistributables. A redistributable is a fancy name for ‘third party software’ required to run the game. A game might be using a redistributable, then just before launch it happens that some major bug fixes have been done for the said redistributable. The developers might work on changing the redistributable in first place and if there are incompatibilities, then it would be fixed and passed on as a day one patch.

It explains why Big Ant released a patch a day after Pakistan broke the street date, as people had already bought the game, and their complains would have negatively impacted the release of the game,

So, we just have to be patient and wait for the actual release of a game, and only then we will get all intended patches

Could it be as simple as that games have got bigger/more complex, that the discs have to be distributed in advance and so developers use the server/internet infrastructure to give themselves more time to develop a game rather than stopping as soon as discs are printed?
 
You are also lucky to be in the UK where internet is cheap and fast. 4-7 gigabyte downloads in South Africa often cost money and take ages. I don't think that's fair on the consumer.

True @Langeveldt, I will need a couple of hundreds to buy data that will enable me to have that download, plus 4 hours of downloading it
 
I think patches after a broken release (not saying this is a broken release but it doesn't look 100 percent) are lazy though.

You are also lucky to be in the UK where internet is cheap and fast. 4-7 gigabyte downloads in South Africa often cost money and take ages. I don't think that's fair on the consumer.

But that’s how the industry is now.. I can’t remember the last game that didn’t have a Day 1 patch.

Just the way it is.. and if people know that’s the case hold onto your money.

The whole BA this BA that is stupid because bigger MUCH bigger companies are guilty of far worse
 
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People also forget that before patches and updates these games stayed properly buggy...

Have developers got more ambitious? Maybe.

Have games become more buggy on release.. Yes

But we also get support on games throughout the year which was never a thing.
 
Games aren't designed for people without internet connections anymore. If you don't have an internet connection that's the risk you take, every game you buy will be in a similar state. It's not a Big Ant issue. Whether you agree with it or not, it's standard practice for the gaming industry. @WealeyH mentioned Days Gone, that's made by Sony as an exclusive. Fallout 76 and Anthem the same. All AAA publishers, buggy as hell AFTER they've had their day one patch.

Comparing them to companies following some of the worst practices really isn't a glowing review of them.

Finally, some clarity..

I am assuming these guys paid money for the game which was in their hand as they walked out of the store, and they are unable to withhold their cash until at least a satisfactory patch arrives. Is it up the consumer to monitor release dates and patch dates when as usual there are broken releases?

Confusing is the assumption that these bugs are going to magically get fixed on day one also....

They may well actually be fixed, they'd have had this disks printed a while back, it's not uncommon for a lot of things to be fixed with a day 1 patch. It's a scummy practice, but the game will likely be in a much better state day one. Ultimately, with the way games though you expect they'll spend that last time doing QA these days though.
 
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Comparing them to companies following some of the worst practices really isn't a glowing review of them.



They may well actually be fixed, they'd have had this disks printed a while back, it's not uncommon for a lot of things to be fixed with a day 1 patch. It's a scummy practice, but the game will likely be in a much better state day one. Ultimately, with the way games though you expect they'll spend that last time doing QA these days though.

Why is it scummy practice though.. I buy the game on release day download a patch and enjoy the game.

I couldn’t give a rate arse if there’s a patch to download? Why is that an issue? I’m all for it. Especially if bugs are found after physical copies are out.

No game is bug free. So are you saying you would prefer no day 1 patch so it wasn’t scummy but the bug to remain.

And trust me.. plenty and plenty of Q and A happens.
 
Games aren't designed for people without internet connections anymore. If you don't have an internet connection that's the risk you take, every game you buy will be in a similar state. It's not a Big Ant issue. Whether you agree with it or not, it's standard practice for the gaming industry. @WealeyH mentioned Days Gone, that's made by Sony as an exclusive. Fallout 76 and Anthem the same. All AAA publishers, buggy as hell AFTER they've had their day one patch.
Absolutely, I think a lot of new data depends on an internet connection... Otherwise, there is no way bugs will ever be fixed. I just got a few game for switch on the game card, and still had to wait and download the data to run it in its best shape!
 
Why is it scummy practice though.. I buy the game on release day download a patch and enjoy the game.

I couldn’t give a rate arse if there’s a patch to download? Why is that an issue? I’m all for it. Especially if bugs are found after physical copies are out.

No game is bug free. So are you saying you would prefer no day 1 patch so it wasn’t scummy but the bug to remain.

And trust me.. plenty and plenty of Q and A happens.

What I'd prefer is that QA testing would be far enough along with the printing of physical media that it would be in a playable enough state that you didn't need people arguing that "well, this isn't the release version". Day One patches are fine, games where the physical version isn't up to standard is not.
 

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