Cricket 19 General Discussion

The slow fielding definitely needs to be looked at
I play online and nearly every shot inside the circle you can take a quick run or sometimes 2 runs

Especially when that dropped catch or misfield animation kicks in. The fielder stands there for an eternity contemplating the meaning of life and batsmen easily steal another run while the ball is literally at the fielder's feet!
 
He could also have been talking about 1.04
 
Especially when that dropped catch or misfield animation kicks in. The fielder stands there for an eternity contemplating the meaning of life and batsmen easily steal another run while the ball is literally at the fielder's feet!

In nearly every way, Big Ant is following on from most other cricket developers before when it comes to fielding. Batting and bowling are more important - no doubt. Fielding though is the poor relation, anyone can see that it doesn't seem to be considered an important aspect of gameplay. Understandable for a first game and maybe a second, but by the fourth game it needs to have improved more than it has. Fielding is where tension is built throughout a game, where bowling restriction is enforced. It needs to be a real part of the game. It's often slow, laboured, the dives seldom are adaquate to stop the ball near the boundary (the ball often has too much velocity into the deep outfield), the returns are still at times a total joke. It doesn't seem like there's any real hustle.

In my own opinion, Big Ant are just responding to what most people speak most of. Getting the batting right, the bowling right, fixing nicks and shot velocity, changing bowling mechanisms, wrong shots playing out to the input given, adding button-press methods, these sorts of things.

This games release has had so much improvement with batting and bowling (sure it's not perfect yet), that it does seem like more people are noticing fielding more. Hopefully a patch can be made at some time which has a major focus on it, makes it urgent, turns it into an exciting part of the gameplay.
 
In nearly every way, Big Ant is following on from most other cricket developers before when it comes to fielding. Batting and bowling are more important - no doubt. Fielding though is the poor relation, anyone can see that it doesn't seem to be considered an important aspect of gameplay. Understandable for a first game and maybe a second, but by the fourth game it needs to have improved more than it has. Fielding is where tension is built throughout a game, where bowling restriction is enforced. It needs to be a real part of the game. It's often slow, laboured, the dives seldom are adaquate to stop the ball near the boundary (the ball often has too much velocity into the deep outfield), the returns are still at times a total joke. It doesn't seem like there's any real hustle.

In my own opinion, Big Ant are just responding to what most people speak most of. Getting the batting right, the bowling right, fixing nicks and shot velocity, changing bowling mechanisms, wrong shots playing out to the input given, adding button-press methods, these sorts of things.

This games release has had so much improvement with batting and bowling (sure it's not perfect yet), that it does seem like more people are noticing fielding more. Hopefully a patch can be made at some time which has a major focus on it, makes it urgent, turns it into an exciting part of the gameplay.

Fielding and field sets have consistently been problematic areas for Big Ant. Either the fielders are supermen on speed (DBC 14) and cover too much ground or they veer towards the other end of the spectrum where every shot gets you a run irrespective of where you hit and to whom you hit. The poor field sets exacerbate the whole fielding experience with poor field sets and that's one area Big Ant has to focus big time, along with online gaming experience which should be much better in this day and age TBH. But all said and done Cricket 19 is a step in the right direction and hopefully Big Ant gets everything right eventually.
 

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