Cricket 19 General Discussion

D

Dutch

Guest
Been playing with the some of the sliders to come to some sort of consensus in my mind about what each one does and what a reasonable value is. Probably the sort of thing that has been repeated in here a dozen times but hey if it helps some else I'm glad. Here's just a summary of a few that confused me.

Base Difficulty - changes the speed of AI bowlers. Threw it on rookie and crumbled as I was playing everything early now. Might also affect how well the AI fields? Probably plenty of other things too. Probably worth leaving it on something constant and tweaking the sliders we know more about.

Bowl Quality - Anecdotally it appeared to lower the amount of leg side bowling (which is just a gimme as every hook/pull is glued to the ground and in no danger of being caught). Had a few innings in test where I would race to a faster then a run a ball 50, if a rh pace bowler decided to bowl round the wicket. This seems to happen less often now. Tracked my batting SR over this time and it dropped as this got raised but was also fiddling a number of other sliders so cant say it was the sole reason.

Early/Late Shot Timing Window - This confused me to know ends as it appears to do the opposite of what it says in the description. Increasing this value will decrease the window for getting the Red Early/Late Timing Feedback and increase the window for getting the Dark Green Good Timing Feedback thus making it easier to bat. I like to tweak this one to make it harder when ive just come in or when im in the night session of a day/night test.

Pace Bowling Bouncer Length - Adjusts where the ball is placed when you select the 'short' delivery option.

Spin Bowling bounce/flight - Adjust the arc and speed of the delivery when flight/bounce modifiers. These two seem to essentially be the inverse of each other i.e. setting bounce to 100 and flight to 0 will make the spinners bowl 100+ km/h darts when using bounce or flight. I HIGHLY RECOMMEND bumping these up a bit as it makes facing spin bowling much more interesting. I have them at 60 and 60 and now spin bowlers will bowl 70 km/h flighters to try catch the edge and 85+ km/h quicker balls to catch you sleeping. also worth playing around with depending on format i.e t20 where spinners will bowl darts but not flighted ones maybe flight at 55 and bounce at 65 for this. Again makes facing spin way more interesting then just every ball being exactly the same. An alternate way without upping the spin revolutions to make spinners more dangerous. i.e. i might go a bit higher at Gabba/Optus where they arent big turners but Lyon/spinners have been very successful there.

Pitch Bounce - both the pitch modifiers don't have any effect if changed in game sadly so have to be set at start of game. to test these you can go into ground training -> bowler set-up where u can refresh the pitch/scenario each time and then the settings take affect. Pitch bounce appears to work as on the label just needs to be set before the game and left.

Pitch Friction - Even when going into ground training and refreshing the pitch each time couldn't get this to work in any obvious way. would suggest just tweaking the spin bowling revolution which you can do in game if you want spinners coming into play later in the test.

Ball bounce - this doesnt appear to affect bowling at all. Likely its the ball in the field. When i blocked them out would see the ball really bounce bounce bounce out to cover with this set high. I think you can change this in-game but might be the same as pitch. Really jsut worth leaving on default as you'd hardly notice it.

Ball Friction - No idea. I suspect from the two similar sliders above it A) probably has little effect and B) probably something to do with the ball interacting with field (slower rolling through infield/outfield?)

All other sliders seem to be what they say on the tin.

Also to adjust my batting sliders to a more realistic number I have been comparing with the actual dismissals last 5 years in test and ODI. I'll attach these numbers in case anyone finds them useful. First number is quantity second is percent. What this points to is lifting up the miss sliders and lowering the edges as my bowled and LBW numbers where low whereas my wk catches were high, still testing this. SO much more satisfying to see the stumps cartwheeling a bit more now or even getting into it with the umpire when you think hes bungled an LBW! Also anecdotally seeing some play and misses which is nice and realistic.

ODI Dismissal Type 2015-2019 %
Bowled 1015 16.86
LBW 588 9.77
WK Caught 935 15.53
Fldr Caught 2916 48.45
Stumped 149 2.48
Run Outs 410 6.81
Others 6 0.10

6019

Test Dismissal Type 2015-2019 %
Bowled 1247 17.13
LBW 1208 16.60
WK Caught 1439 19.77
Fldr Caught 3059 42.03
Stumped 142 1.95
Run Outs 179 2.46
Others 5 0.07

7279
Epic post!
 

tosser182

Club Captain
Joined
Jun 30, 2014
Online Cricket Games Owned
Some minor things aside my only real issue remains the ease of scoring leg side runs. Yesterday I hit 4 consecutive leg side boundaries. The field is changed for the 5th ball so I play the same shot and only get 2 runs. Then it reverts back for the 6th ball so I'm able to score another 4 in the same area. Hard batting and Legend AI. Infuriatingly stupid field settings and bowling from the AI. 108 runs from 50 balls in a test match with this problem being the main culprit.
 

Gamer Pradosh

Survival Games Champion
India
CSK
Survival Games Champion
Joined
Mar 27, 2011
Profile Flag
India
In online while batting if you press the up arrow and keep cancelling it , you make the umpire moves sideways and the result is hilarious..

20200404183817_1.jpg

Dont consider this a bug, just one of those funny moments in the game.. :D
 

Langeveldt

Panel of Selectors
Joined
Nov 26, 2004
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
  2. Don Bradman Cricket 14 - Xbox 360
  3. Don Bradman Cricket 14 - Steam PC
  4. Don Bradman Cricket 14 - PS4
Been playing with the some of the sliders to come to some sort of consensus in my mind about what each one does and what a reasonable value is. Probably the sort of thing that has been repeated in here a dozen times but hey if it helps some else I'm glad. Here's just a summary of a few that confused me.

Base Difficulty - changes the speed of AI bowlers. Threw it on rookie and crumbled as I was playing everything early now. Might also affect how well the AI fields? Probably plenty of other things too. Probably worth leaving it on something constant and tweaking the sliders we know more about.

Bowl Quality - Anecdotally it appeared to lower the amount of leg side bowling (which is just a gimme as every hook/pull is glued to the ground and in no danger of being caught). Had a few innings in test where I would race to a faster then a run a ball 50, if a rh pace bowler decided to bowl round the wicket. This seems to happen less often now. Tracked my batting SR over this time and it dropped as this got raised but was also fiddling a number of other sliders so cant say it was the sole reason.

Early/Late Shot Timing Window - This confused me to know ends as it appears to do the opposite of what it says in the description. Increasing this value will decrease the window for getting the Red Early/Late Timing Feedback and increase the window for getting the Dark Green Good Timing Feedback thus making it easier to bat. I like to tweak this one to make it harder when ive just come in or when im in the night session of a day/night test.

Pace Bowling Bouncer Length - Adjusts where the ball is placed when you select the 'short' delivery option.

Spin Bowling bounce/flight - Adjust the arc and speed of the delivery when flight/bounce modifiers. These two seem to essentially be the inverse of each other i.e. setting bounce to 100 and flight to 0 will make the spinners bowl 100+ km/h darts when using bounce or flight. I HIGHLY RECOMMEND bumping these up a bit as it makes facing spin bowling much more interesting. I have them at 60 and 60 and now spin bowlers will bowl 70 km/h flighters to try catch the edge and 85+ km/h quicker balls to catch you sleeping. also worth playing around with depending on format i.e t20 where spinners will bowl darts but not flighted ones maybe flight at 55 and bounce at 65 for this. Again makes facing spin way more interesting then just every ball being exactly the same. An alternate way without upping the spin revolutions to make spinners more dangerous. i.e. i might go a bit higher at Gabba/Optus where they arent big turners but Lyon/spinners have been very successful there.

Pitch Bounce - both the pitch modifiers don't have any effect if changed in game sadly so have to be set at start of game. to test these you can go into ground training -> bowler set-up where u can refresh the pitch/scenario each time and then the settings take affect. Pitch bounce appears to work as on the label just needs to be set before the game and left.

Pitch Friction - Even when going into ground training and refreshing the pitch each time couldn't get this to work in any obvious way. would suggest just tweaking the spin bowling revolution which you can do in game if you want spinners coming into play later in the test.

Ball bounce - this doesnt appear to affect bowling at all. Likely its the ball in the field. When i blocked them out would see the ball really bounce bounce bounce out to cover with this set high. I think you can change this in-game but might be the same as pitch. Really jsut worth leaving on default as you'd hardly notice it.

Ball Friction - No idea. I suspect from the two similar sliders above it A) probably has little effect and B) probably something to do with the ball interacting with field (slower rolling through infield/outfield?)

All other sliders seem to be what they say on the tin.

Also to adjust my batting sliders to a more realistic number I have been comparing with the actual dismissals last 5 years in test and ODI. I'll attach these numbers in case anyone finds them useful. First number is quantity second is percent. What this points to is lifting up the miss sliders and lowering the edges as my bowled and LBW numbers where low whereas my wk catches were high, still testing this. SO much more satisfying to see the stumps cartwheeling a bit more now or even getting into it with the umpire when you think hes bungled an LBW! Also anecdotally seeing some play and misses which is nice and realistic.

ODI Dismissal Type 2015-2019 %
Bowled 1015 16.86
LBW 588 9.77
WK Caught 935 15.53
Fldr Caught 2916 48.45
Stumped 149 2.48
Run Outs 410 6.81
Others 6 0.10

6019

Test Dismissal Type 2015-2019 %
Bowled 1247 17.13
LBW 1208 16.60
WK Caught 1439 19.77
Fldr Caught 3059 42.03
Stumped 142 1.95
Run Outs 179 2.46
Others 5 0.07

7279


A great post...

So 42.03 per cent of dismissals in tests can't actually happen according to C19.

Sorry for my utterly scratched record. I never knew it was this high a percentage. I guess it has a lot to do with slips though.
 
D

Deleted member 185125

Guest
In online while batting if you press the up arrow and keep cancelling it , you make the umpire moves sideways and the result is hilarious..

View attachment 231038

Dont consider this a bug, just one of those funny moments in the game.. :D
Happens offline as well , while bowling. But once you go into the menu and return, it resets.
 
  • Like
Reactions: DAP

blockerdave

ICC Chairman
Joined
Aug 19, 2013
Location
London
Profile Flag
England
Strangely...

AI timing on 10

Wicket Chance on 30

Plays a great game of Test Cricket

I’ve just had the strangest inns I’ve had. Aus batting they absolutely clobbered me it was like @wasteyouryouth has mentioned, 4-4.5 an over (Fraser’s first spell went for 6.8rpo!) though they weren’t slogging just very aggressive.

more than that though, I’ve never ever seen the AI run so aggressively. They were regularly hitting singles to the circle. Had 2 run outs, both going for tight 3rd runs.

Only thing I had different to usual was trying to replicate being in Aus I had a hard pitch, and lowered swing and wicket chance.

got them out cheap though, I guess they were just over aggressive.
 
  • Like
Reactions: DAP

wasteyouryouth

Verified
Admin
Moderator
PlanetCricket Award Winner
Joined
Apr 12, 2014
Location
The Forbidden Zone
I’ve just had the strangest inns I’ve had. Aus batting they absolutely clobbered me it was like @wasteyouryouth has mentioned, 4-4.5 an over (Fraser’s first spell went for 6.8rpo!) though they weren’t slogging just very aggressive.

more than that though, I’ve never ever seen the AI run so aggressively. They were regularly hitting singles to the circle. Had 2 run outs, both going for tight 3rd runs.

Only thing I had different to usual was trying to replicate being in Aus I had a hard pitch, and lowered swing and wicket chance.

got them out cheap though, I guess they were just over aggressive.
How was the weather?
 

Users who are viewing this thread

Top