Ok so I'm experimenting with the chip shot and it's actually really decent. Particularly in a power play, there doesn't seem to be as much risk as an aggressive/lofted shot. Although I mistimed several and lost wickets it is still my first time really giving it a try. One was a caught and bowled, one a looped up a pull shot that was caught by a boundary fielder running in. I can't remember the other.
It doesn't feel as consistent in the ability to fall five metres short of the deep fielder as I mentioned seeing from AI shots previously. It can fall a metres short of the rope. Unsuprisingly as soon as I mistime one outside of the powerplay it drops short and the fielder runs in to catch it instead of it bouncing five metres short.
I just had a great one. Ideal all the way but I played on the front foot to a backish length and smeared it waist high straight at the mid off. It was dropped but it felt like a legitmate bit of cricket.
Maybe what's missing from test matches is the AI playing these kind of shots - if that is in fact what they're doing. Although it might lead to them lofting over the top too much. So, if not the shot and the outcome in certain circumstances needs to be applied elsewhere. Perhaps the problem is that the punishment for mistiming needs to not involve power reductions. I feel like this must be why so many slip catches - particularly with spinners - drop short. There's not enough pace, there's lowish bounce and an edge/bad produces this weaker shot power so it goes into the ground instead of up in the air.
Be interested to see what others think from playing it RB+LT with the Xbox controller (R1+L2, I think for PS4).
Edit - just had another lofted drive playing front on a backish length and it flew to mid on and was caught this time.
Even though I'm on fully assisted fielding now it does feel as though the AI fielding will get to catches that my fielders will ignore or let bounce.