I'm not at all attempting to say all the remaining problems in the game are minor - but the sense is that what needs to be improved now are things where we need to take more time and have a more solid solution, not something that can quickly resolve the worst aspect of something, but not completely eliminate an issue.The list of everything that was broken again is already growing significantly too, yet all of this outstanding work is still, "no longer critical"?
That's only possible by slowing down the rate of putting a patch out to the public. There's a very valid criticism that some of the patches might take some steps forward and take other steps back, the only solution to that is taking a bit more time between each update.
I absolutely don't mean to minimise the importance of what's left to work on, but it's a matter of how it gets worked on. For a "critical" issue, there are times where we would need to go with a resolution to the problem that would introduce another problem - the severity and urgency of the problem being faced would justify having a patch that could make some other elements worse. That's what I'm suggesting there's not many remaining of - that going forward the norm would be to wait the few extra days to deliver a more complete resolution rather than a hotfix. There might be exceptions that require a patch out of cycle, but that's the plan.
It doesn't mean we're slowing down the amount of work on the game.