jabbathehut
County Cricketer
- Joined
- Feb 4, 2017
Even on full capacity on steam the grounds are only 3/4s full
Same for me (xbox)Very choppy frames under floodlights now.. First time I have experienced this in C22.
No none yet, not even close. C19 had it working great. I haven't even been able to use the slow mo action to throw at stumps, i get the animation but no button choice to press. Not sure if it's cause I have fielding set to semi-assisted and not manual?!In a career, if you're bowling has anyone actually managed to get a run out at the bowlers end yet please?
I've not had one in C22 across multiple different careers. I've not even had one single chance, (the game always scripts that the runners reach the crease before the ball is returned).
I find (on ps5) they come in during the course of the day. By lunch or just after it’s full.Odd question, how do I get more fans in for a test match. I don't see a setting for it anywhere and every game is less than 50% full.
I know I've seen this asked before but can't think if there was an answer.
I'm on PS4, btw.
Depending on the specifics of when you downloaded, I believe there were some builds/times where academy errors meant players would download without the Playface texture, and also on your console it's possible to clear out the data area that those faces are stored - I don't have an Xbox in front of me to check the exact spot, but there's a button that clears additional data or something similar, as well as things like doing a long press reset that can cause the storage area to be wiped.Re the eyebrows, I still don't understand. If I've downloaded a team, then they'd be on my console, right? I'm still not seeing them though and when I try to download again from the academy, most of the player faces are blue or have pink and yellow lines all over them.
Next week's update should have that sorted, this being undone is a side effect of the rollback to resolve the batting animation issue, a few other things that were in that build that were good were also rolled back, as they hadn't gone through testing.Crowd have gone back into permanent audio celebration mode after a wicket... Have to restart the game after every wicket again.
Please send me a PM with your save data and I'll get that looked into - it's stored in %userprofile%\Saved Games\Cricket 22.New patch has corrupted my Ashes save.
Middle of the second test in Adelaide and trying to load up just results in a crash to desktop.
Will look into this auto bowling aspect, but with respect to spinners - it's not a "bug" that there's not no balls. The problem is an animation one - for pace bowlers the jump input being late determines it being a no ball, which means that the late jump will result in the foot landing over the line.I have the auto bowling disabled but the game always bowls a weak/late delivery regardless & the release input still often won't register (spinner). The auto bowling is always live regardless & sometimes it seems to override human inputs too. That's always been a bug for spinners & it's impossible to bowl a no ball.
Is there a specific bowler you're using here? Difficulty?when the game hasn't crashed is anyone able to bowl a no ball.For me if the jump is late it just goes into auto or a cancelled delivery if auto is not switched on.
MattW himself said that Big Ant is aware of fielding flaws and errors... They going to fix all of the isssue, but it take time... They may dedicate a complete patch for these issues only...Really happy they figured out the discrepancy between custom settings and the difficulty slider. Also appreciate how things look better overall. That said, I had to force quit a t20 match today because I hit a ball close to the boundary and the AI refused to go get it. I know there are lots of cosmetic issues that people care about, especially regarding custom/academy stuff, but the fielding issues not getting resolved is still quite frustrating. At this stage, I'd rather have the fielders being flawless automatons than the current system where misfields/errors occur once every 2nd over.
@MattW can Ai scoring be looked at across tests ODI and twenty twenty at some point please. Hitting boundaries at will in test is game breaker every over to reach some run rate along with the bowling lines across middle and leg for quicks and wide outside off for SpinnersDepending on the specifics of when you downloaded, I believe there were some builds/times where academy errors meant players would download without the Playface texture, and also on your console it's possible to clear out the data area that those faces are stored - I don't have an Xbox in front of me to check the exact spot, but there's a button that clears additional data or something similar, as well as things like doing a long press reset that can cause the storage area to be wiped.
As for on the academy, There's something we're aware of where if you're scrolling down the list of players and it loads a lot of them, there can be visual corruption, but I'm told that once downloaded they shouldn't have that problem, but if that isn't the case, let me know and I'll make sure that's noted.
Next week's update should have that sorted, this being undone is a side effect of the rollback to resolve the batting animation issue, a few other things that were in that build that were good were also rolled back, as they hadn't gone through testing.
Please send me a PM with your save data and I'll get that looked into - it's stored in %userprofile%\Saved Games\Cricket 22.
Will look into this auto bowling aspect, but with respect to spinners - it's not a "bug" that there's not no balls. The problem is an animation one - for pace bowlers the jump input being late determines it being a no ball, which means that the late jump will result in the foot landing over the line.
It was directly looked in to in this game to work out a means of spinner no balls, but the problem was that when they'd occur, they could occur without the bowler actually bowling a no-ball - in that there was nothing to actually trigger them overstepping, and anything that could would be something really hacky like ultra extending their front foot to force it long. If we can work out something that visually looks correct and works controls wide, the intention is to have them exist - but the choice was "no balls" that were in name only - and getting called for a no ball that didn't actually go over the line, or to again not have spinner no balls.
Is there a specific bowler you're using here? Difficulty?
------------------
Updates on some other things,
Various shot stuff is being looked into right now, a few issues have been found/reproduced there, players with 'Style 6' will have the most problems - just as the set of shots is very different mo-cap wise from the other batting sets, so needs some tuning to ensure it plays as well; but some are more general. It would be appreciated to at least give an example player if mentioning a batting/bowling issue - even if you think it's more general.
There does seem to be an issue with playing matches custom stadiums, working through a resolution here, but playing with the standard stadiums is probably recommended for the moment until the exact cause can be identified.
Thanks for the feedback.I am finding that i can't bowl a no ball on any difficulty with any fast or fast medium bowler including in my career,Haven't tried medium pace .Depending on the specifics of when you downloaded, I believe there were some builds/times where academy errors meant players would download without the Playface texture, and also on your console it's possible to clear out the data area that those faces are stored - I don't have an Xbox in front of me to check the exact spot, but there's a button that clears additional data or something similar, as well as things like doing a long press reset that can cause the storage area to be wiped.
As for on the academy, There's something we're aware of where if you're scrolling down the list of players and it loads a lot of them, there can be visual corruption, but I'm told that once downloaded they shouldn't have that problem, but if that isn't the case, let me know and I'll make sure that's noted.
Next week's update should have that sorted, this being undone is a side effect of the rollback to resolve the batting animation issue, a few other things that were in that build that were good were also rolled back, as they hadn't gone through testing.
Please send me a PM with your save data and I'll get that looked into - it's stored in %userprofile%\Saved Games\Cricket 22.
Will look into this auto bowling aspect, but with respect to spinners - it's not a "bug" that there's not no balls. The problem is an animation one - for pace bowlers the jump input being late determines it being a no ball, which means that the late jump will result in the foot landing over the line.
It was directly looked in to in this game to work out a means of spinner no balls, but the problem was that when they'd occur, they could occur without the bowler actually bowling a no-ball - in that there was nothing to actually trigger them overstepping, and anything that could would be something really hacky like ultra extending their front foot to force it long. If we can work out something that visually looks correct and works controls wide, the intention is to have them exist - but the choice was "no balls" that were in name only - and getting called for a no ball that didn't actually go over the line, or to again not have spinner no balls.
Is there a specific bowler you're using here? Difficulty?
------------------
Updates on some other things,
Various shot stuff is being looked into right now, a few issues have been found/reproduced there, players with 'Style 6' will have the most problems - just as the set of shots is very different mo-cap wise from the other batting sets, so needs some tuning to ensure it plays as well; but some are more general. It would be appreciated to at least give an example player if mentioning a batting/bowling issue - even if you think it's more general.
There does seem to be an issue with playing matches custom stadiums, working through a resolution here, but playing with the standard stadiums is probably recommended for the moment until the exact cause can be identified.
Great stuff. Thanks for keeping us posted.Depending on the specifics of when you downloaded, I believe there were some builds/times where academy errors meant players would download without the Playface texture, and also on your console it's possible to clear out the data area that those faces are stored - I don't have an Xbox in front of me to check the exact spot, but there's a button that clears additional data or something similar, as well as things like doing a long press reset that can cause the storage area to be wiped.
As for on the academy, There's something we're aware of where if you're scrolling down the list of players and it loads a lot of them, there can be visual corruption, but I'm told that once downloaded they shouldn't have that problem, but if that isn't the case, let me know and I'll make sure that's noted.
Next week's update should have that sorted, this being undone is a side effect of the rollback to resolve the batting animation issue, a few other things that were in that build that were good were also rolled back, as they hadn't gone through testing.
Please send me a PM with your save data and I'll get that looked into - it's stored in %userprofile%\Saved Games\Cricket 22.
Will look into this auto bowling aspect, but with respect to spinners - it's not a "bug" that there's not no balls. The problem is an animation one - for pace bowlers the jump input being late determines it being a no ball, which means that the late jump will result in the foot landing over the line.
It was directly looked in to in this game to work out a means of spinner no balls, but the problem was that when they'd occur, they could occur without the bowler actually bowling a no-ball - in that there was nothing to actually trigger them overstepping, and anything that could would be something really hacky like ultra extending their front foot to force it long. If we can work out something that visually looks correct and works controls wide, the intention is to have them exist - but the choice was "no balls" that were in name only - and getting called for a no ball that didn't actually go over the line, or to again not have spinner no balls.
Is there a specific bowler you're using here? Difficulty?
------------------
Updates on some other things,
Various shot stuff is being looked into right now, a few issues have been found/reproduced there, players with 'Style 6' will have the most problems - just as the set of shots is very different mo-cap wise from the other batting sets, so needs some tuning to ensure it plays as well; but some are more general. It would be appreciated to at least give an example player if mentioning a batting/bowling issue - even if you think it's more general.
There does seem to be an issue with playing matches custom stadiums, working through a resolution here, but playing with the standard stadiums is probably recommended for the moment until the exact cause can be identified.