- Joined
- Jul 30, 2014
- Location
- Melbourne
- Profile Flag
- Australia
- Online Cricket Games Owned
- Don Bradman Cricket 14 - Steam PC
Can confirm the scrolling down is just a visual error, once downloaded, the faces look perfectly fine.Depending on the specifics of when you downloaded, I believe there were some builds/times where academy errors meant players would download without the Playface texture, and also on your console it's possible to clear out the data area that those faces are stored - I don't have an Xbox in front of me to check the exact spot, but there's a button that clears additional data or something similar, as well as things like doing a long press reset that can cause the storage area to be wiped.
As for on the academy, There's something we're aware of where if you're scrolling down the list of players and it loads a lot of them, there can be visual corruption, but I'm told that once downloaded they shouldn't have that problem, but if that isn't the case, let me know and I'll make sure that's noted.
Next week's update should have that sorted, this being undone is a side effect of the rollback to resolve the batting animation issue, a few other things that were in that build that were good were also rolled back, as they hadn't gone through testing.
Please send me a PM with your save data and I'll get that looked into - it's stored in %userprofile%\Saved Games\Cricket 22.
Will look into this auto bowling aspect, but with respect to spinners - it's not a "bug" that there's not no balls. The problem is an animation one - for pace bowlers the jump input being late determines it being a no ball, which means that the late jump will result in the foot landing over the line.
It was directly looked in to in this game to work out a means of spinner no balls, but the problem was that when they'd occur, they could occur without the bowler actually bowling a no-ball - in that there was nothing to actually trigger them overstepping, and anything that could would be something really hacky like ultra extending their front foot to force it long. If we can work out something that visually looks correct and works controls wide, the intention is to have them exist - but the choice was "no balls" that were in name only - and getting called for a no ball that didn't actually go over the line, or to again not have spinner no balls.
Is there a specific bowler you're using here? Difficulty?
------------------
Updates on some other things,
Various shot stuff is being looked into right now, a few issues have been found/reproduced there, players with 'Style 6' will have the most problems - just as the set of shots is very different mo-cap wise from the other batting sets, so needs some tuning to ensure it plays as well; but some are more general. It would be appreciated to at least give an example player if mentioning a batting/bowling issue - even if you think it's more general.
There does seem to be an issue with playing matches custom stadiums, working through a resolution here, but playing with the standard stadiums is probably recommended for the moment until the exact cause can be identified.
If I can throw my two cents worth in: If the Wednesday deadline can't be met, take your time, we'd all rather have a stable update a few days late than a buggy update on time.