Please share your Lyon secret, spinners are right up there as 1A and 1B for me with leg side bowling to lefties. The list of desirable fixes is getting shorter and shorter though!
As for the highlights
@Crassus, as promised now I'm out of bed:
This, to me, is spot on test match cricket. NZ finished the 10 overs 26/2.
There's defensive shots, there's some leaves that make sense, conservative batting in poor batting conditions by the AI. People talking about the ball not feeling heavy enough, that first defensive should be enough to show that you don't have to use settings that make it feel like a tennis ball.
There's chances, though they fall short on a fairly tame deck, that was my fault for taking so long to alter the field.
There's play and misses that look good. The inside edge onto pad that nearly finds the stumps.
There's the AI punishing bad balls, like the weak release that gets dispatched, there's a half volley on leg stump that gets worked away, then a nice drive through the covers as well.
And there's two wickets. One is a crazy dive in the gully, but it's still 2 wickets caught behind point, which is what you want from the start of a new test match.
In terms of set up, this is just the home modifier sliders from V3, with a seam friendly modifier on as well. Run rate is 48 (V3 still has the old low 20s run rates) No reskilled players, for my bowlers or the AI batters. I'm on a base PS4 playing in the UK, so EU build, latest patch as of last Wednesday. Oh, playing at Lord's, which is just the on disc version, if it matters.
If I could bottle this test game play for the lifespan of Cricket 22, I think I'd be ok with it. Oh, and if this video needs moving, that's fine. I didn't think it was a "clip", since it's 3 minutes long, but if it belongs somewhere else that's no problem.