Same here. Got no idea what the patch includes though (or what it's broken)just got 1.000.011 on PS5, is that new as of just now? or did i miss one
Me too I think that’s newjust got 1.000.011 on PS5, is that new as of just now? or did i miss one
As per Ross Tweet some time back,Same here. Got no idea what the patch includes though (or what it's broken)
What sliders are you using for the bowling speed? Looks good as
It surely was a wonderful session of bowling..This is around the release time version,. Not sure how many patches in..
Also, you can check out how Aftertouch for pro controls varies the deliveries to a good extent..Hope you guys enjoy..
Not at this stage I believe, I had to start another Ashes series with teams I changed in team management.Is there a way to change the AI line after starting the series? I went into team management to change the test line for second test of Ashes, but it did not work. Is there any other way?
Of all the bugs and issues, I would not have anticipated this one. This has got to be the easiest thing to carryover from C19.Not at this stage I believe, I had to start another Ashes series with teams I changed in team management.
There is a slider that increases the dependency on attributes when batting, they're the Edges - Low striker skill influence and Edges - High striker skill influence.Two observations.. I've been bowling as both teams in test matches on veteran AI.
1. Why does the team chasing always win no matter how many runs are needed? I've had 438 and 369 chased down.
2. Why does the number 9, usually Starc or Broad always hit loads of runs?
Anyone else noticing this "scripting"?
Tim Southee just third top scored with 39 from... let's all guess which batting position...
Seems fixed for me after the 1.000.011 update. Also they seem better around the boundary rope, not carrying balls over the boundary (AI atleast), haven't fielded myself yet. Also they r able to push the ball in at the last moment without stepping over and the 2nd fielder isn't waiting there admiring the scenary. Seemed to be reacting quickly and throwing the ball in.Can anyone on PS5 let us know if the fielding situation (slow jogging fielders in particular) has been fixed? Also, the returns occasionally stalling when holding down an end button (L1 or R1) has that been corrected?