Cricket 22 General Discussion thread (Use bug report thread for issues/bugs/crashes | Patch notes in first post)

Any idea what I would need to do in order to lower the speed the spin bowlers bowl? I don't mean the visual speed, but the actual speed. All the spinners are bowling at 65mph. Which slider would I need to change in order to make this a more realistic 50/55mph?
From memory, its spin revolutions and spin drift. That will help a bit. Don't set those above 63 though, weird AI shenaigans happen after that mark.
 
I simmed 3 games.

Identical pitch, line ups, conditions, stadiums.

I also made the pitch as terrible as I could. Started the match as a knackered up dusty/grassy day 5 strip with fast wear and heavy cracks. Basically, a death trap, and wanting both teams to be skittled dirt cheap.

I changed the wicket chance in the options, and left all other sliders the same (not default, but all the same for all 3 matches), except for my final test.

1,047 runs scored.

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1,134 runs scored.

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633 runs scored.
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Only one set up managed to get any kind of reduced score, and only by one team. Either way, didn't give me the results I wanted. Not really sure what it shows if anything.

My 1950s story thing recently had some nonsense in it that kind of killed my buzz for it, and I wondered if it was something I could replicate. Either way, I don't think changing sliders is going to help me create the sort of matching conditions that I want.

I think the main takeaway is probably that Cricket 22 is "alright" but it's drawbacks and general vague nonsense don't hold my attention against other games in my catalogue for as long as I'd like. Idk.
 
So...three day club games always seem to produce really low totals. 20 over games it's 130-170 or something with the run rate slider on 40 which I think is realistic at club level, I tend to increase the slider when I get to professional level. 50 over games I tend to have it on 35 or 40 and it produces scores between 200-300, again, I think this is realistic. But three day games, you can alter the run rate a bit with the slider but why are there so many low scores? Teams getting skittled for 55. Is it possible to change this with the sliders?
 
AI run outs are broken for those of us who use manual fielding. Throwing the ball at the stumps no longer requires a green signal to have the best chance of hitting. Any release of the throw in the red is now a guaranteed hit. As the AI run like it's a t20 (sometimes starting another run as your fielder throws it) no matter what the AI run rate setting is, they will go for a suicide run too.
How to ged rid of this 4 to 5 Ai run outs occured even in Test Matches
 
A question for all - does moving the joystick after pressing the deliver ball button (e.g. flight, bounce, normal, effort for an offie) make any difference? I accidently moved it, semi circle movement, and took a wicket. Have been doing it every ball since and seem to be taking a lot more wickets / creating more chances. Wicket type has also changed from mostly catches to a mix of bowled and caught behind.
 
Hi @all
I am facing an issue where it says game data is corrupt and then i go on to delete current data and then create new game data. Once I click on create new profile and use my xbox id. It takes me to the same issue. I am not able to create new data, its just going back and fort, login, game corrupt, create new data, signin to create new data, game corrupt. This is happening I don't understand why, can you guys please help me with this. Thank you
Device: XBOX S
Playing using Gamepass
 
W
They have been trying to improve gameplay. Problem is when one thing gets improved, four other things get broken or are in a lesser state than before. I still think the game peaked with the 24/2 patch.
Well said mate. Is there any option in steam to revert that ..
 
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England fightback but Pakistan build healthy lead!

Leach 32-5-107-3
Root 10-2-1-21

Some gorgeous wickets at slip off the spinner to drives and blocks.

Wood excellent..

Its how I would want.

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A brilliant game is there.. you just have to unlock parts of it. Not ideal.. BUT it is there... Iv got every dismissal you could wish for and the pitch I aimed for!
Match difficulty. default or sliders.? If u are using sliders
  • Can u share ur sliders details ..there is no AI Run outs. Tats y am asking
 
I think high on my list, as daft as it sounds as it's purely aesthetic, is a wider variety of bowler celebrations.

No more aeroplanes, please!
Hi everyone, long time veteran of BigAnt cricket games here. Only just got onboard with Cricket 22 since I was deep in a career mode on Cricket 19. I'm getting to grips with the batting using the excellent Rumple sliders, which feels great (it's nice to be able to finally smash short pitched spin deliveries where they deserve) albeit having to play everything a bit later than C19 has taken getting used to. I started a career as fast-med swing bowler in England. So far, I'm not getting anything like a realistic spread of bowling dismissals, whereas C19 was superb in this regard.

1) I have a huge number of bowled off of inside edges, even off wide driven deliveries, where the ball takes a huge edge inwards at a strange angle. Probably about 50% of my dismissals are this method (or edged drives to slips, or very very rarely an edged defensive shot). These dismissals really don't feel great/earned even when set up correctly
2) Also a lot of insides edges into pads and then caught in the slips, which also isn't common in real life
3) 'Clean' bowled dismissals are really rare, I had maybe 3 or 4 in two seasons. I used to get these in C19 bowling an in-ducker every couple of overs in between the out-swingers. There is a bit of the DBC17 feeling that the batter psychically knows whether every delivery is going to hit the stumps or not and leaves/defends accordingly. C19 was a bit better in that regard and you would especially see these in death overs with batsmen throwing the kitchen sink at everything
4) Lbw is so rare. I would get a realistic proportion of my dismissals lbw in C19 usually throwing in a full-of-good-length (or full) delivery pitching on leg stump to swing out and hit in front of middle, or the AI just missing a straight one or in-swinger (which happens), at the risk of getting clipped into the leg side for runs. In C22 the AI plays and times these nearly without fail, even as low-rated tail-enders. I had only 3 lbw in 2 entire seasons... including one that was given out but was shown to be missing the stumps on the tracker.

As a result of these I'm pretty much ending up bowling nothing but outswingers and the odd bouncer, if the field is set for that and the batter shows weak cut/hook/pull (not that this appears to make much difference in gameplay), as there's very little point in targeting the stumps. Any advice on what I'm doing wrong, different settings? Is this endemic of batting in grassy England conditions with the Rumple sliders?

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Regarding kashan123999's post, completely agree - I also have abandoned ever using the charge-down-the-wicket shot, I just cannot time them.
It seems like Cricket 22's bowling mechanics aren't giving you a realistic variety of dismissals compared to Cricket 19. Here are some key points and possible fixes:

  1. Too many inside edges bowled – This seems like a gameplay issue. Try adjusting sliders for edge frequency or reducing swing to see if it balances out.
  2. Inside edge to pad catches – Rare in real life, but common in C22. Might be worth tweaking batting difficulty or AI edge behavior.
  3. Rare clean bowled dismissals – AI seems too aware of ball trajectory. You could experiment with different lengths, maybe mixing up in-cutters and slower balls.
  4. Very few LBWs – This seems to be a common issue. AI plays straight balls too well. Try adjusting AI timing sliders or bowling straighter with more variation.
Since you're mostly relying on outswingers, it might help to mix in slower balls or cutters more often. Also, field settings seem to have limited impact, so experimenting with different approaches might be necessary. Maybe check community slider settings or mods for a fix.
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