Cricket 24 - General Discussion

I will be happiest if EA Sports produces Cricket 24 . their presentation quality is out of the box. also if the game is out they will fix all the initial bugs in one update .. not with multiple updates throughout year :D

No! EA hasn't produced a worthy cricket game for a long time now. The only good one with a large number of features was Cricket 2004. Else everything else from the EA cricket series was very poor.

Codemasters had a far better run at producing cricket games- cult classics tbh!
 
They release the trailer on the day of game launch

As I saw few laughing Emojis, I want to clarify that I am not joking, it is the marketing strategy for all their games.

AFL 23 by Big Ant was supposed to be released today and it got postponed to May 4 and there is no trailer for it yet, so my guess would be they would have released the trailer today for AFL 23 of the launch went ahead like they planned.

Also, I thought I will post a write-up so that we (more importantly mine) can manage our expectations regarding Cricket 24.

My reasonable expectation from Cricket 24 apart from the things already mentioned in the announcement post.

1) Due to pandemic, Big Ant could not get proper face models for the licensed players, so I expect this edition to have proper face models for majority of licensed players (star players for sure).
2) We get to see new cricket rules implemented like impact/factor player, new batsman to face the bowl after a dismissal.
3) Fielders to be faster and responsive than Cricket 22, and hopefully players look at the wicket when run out animation is triggered
4) Stamina bar is broken in Cricket 22, so that may be fixed
5) Game loading to be faster and may be there could be support for dual sense controller for PS5
6) They are silent on Weather this time, may be that have fixed it in this iteration and since they announced in the last iteration, they are not repeating it.
7) For Pro teams, from whatever I have read last year I don't think Big Ant proposes to bring micro transactions into their games, they are more DLC kind of people.


P.S

It is funny that whenever after a patch, we point out in the bug report that previous "feel" is missing the response always been that we should communicate in more details, however when new game is announced we never get the details when they say "improved AI" "improved fielding" "improved gaming mechanism". It would be great if they can dumb it down for us whatever they say in the promotion material regarding gameplay.
 
Unpatched Cricket 22 had a heavy ball to bat impact feel , the ball felt heavier and slower too and the shot animation were smoother and the contact with the bat also felt heavier specially when playing against 150k+ bowls.
 
Unpatched Cricket 22 had a heavy ball to bat impact feel , the ball felt heavier and slower too and the shot animation were smoother and the contact with the bat also felt heavier specially when playing against 150k+ bowls.
Are you saying that the balls are going to feel heavier in Cricket 24?
 
Will definitely buy the game if the game offers the majority of this after the initial few patches!

1. Ability for the captain to change the team after seeing the pitch and weather conditions.

2. Bowlers no longer jog to fetch the ball which is few feet away from them while batsman is completing easy singles.

3. Fielders are not taking their own sweet time and bending (knees... come on guys) to pick the balls while batsman is gonna run once more for the bend and throw.

4. Not all the throws to the stumps should be a direct hit.

5. Close in fielders should be looking to dodge against a well-timed shot than flying to take an impossible catch.

6. AI learns to play the flick without causing bat-pad for like 50% of time.

7. Batsmen stamina draining big time if sprint and dive is over abused.

8. Effort ball is limited to 1 or 2 per over and using it regularly will have severe stamina drain which should injure the bowler.

9. Six hitting has to be mellowed down, at the moment even tailenders can hit 130 meters six. Six hitting should be based on the power of the batsman and the timing. If its a player who is relying purely on timing, he wouldn't be able to hit sixes bigger than 100 meters continuously.

10. With lower bowler stamina, the bowling marker should get very wavered, and it has been harder for the bowler to pitch the ball where they want [Multiplayer matches]. This will make players rotate the bowlers than sticking on to one gun bowler.

11. Player running speed based on their speed attribute than their height. Right now, the fastest runners between the wickets are the tallest players in the game. whereas in reality players like Gayle or an Ishanth Sharma is slow between the wickets.

12. Wicket keeper diving only if the ball passes the batsman.

13. Flicking a spinner on the leg side shouldn't be called a no-ball.

14. Spinners should be able to ball no-ball as well, not sure why you can't fix it after 6 games????

15. Bowlers should have a minimum skill for every attribute. Online gamers edit players and make bowlers have 0 skill for some attributes to have unfair advantage over the game, if at least 3/10 bars for bowler's and all-rounders mandatory this will fix the issue.

16. Sweeping fast bowlers should have more consequences than it is now. In multiplayer matches people abuse the sweep but in real life you can't keep sweeping the fast bowlers like you do against spinners.

17. Umpire's with attributes. Not all umpires should be umpiring alike. Some should be really good and some should more often give poor outputs. Not everyone is Simon Taufel.. Duhhhh

18. Full tosses, waist high full tosses and attempted waist high full tosses which would be considered as a no-ball has to be in the game and is very common these days.

19. AI should be able to plan its bowling plan. Most often than not the AI will bowl out its best bowler within 30 overs and use its most useless part timers to bowl the last 6 overs of an innings. if at all part-timers are to be used they have to be used in the middle and not at the end like in real life.

20. Multiplayer games should have a restriction on number of fielders that can be used in one side. There are those geniuses who keep all 9 fielders on offside and then bowl wide outside off alone! that's madness.

21. Pitch deterioration (not going to explain)

22. Ranking system for internationals showing Team, bowler, batsman and all-rounder ratings.

23. In career mode, we should be compared against potential players who are eyeing the same position the team. Based on which we should be selected or removed from the team.

24. If you are the captain of the team, you should be able to see fatigue of your teammates and their forms. It will help in bringing more dynamic teams than sticking with one same team.

25 last but not the least the big ant league. It's a wonderful idea, it needs more severe penalty on players using an unfair strategy. Right now, the penalty is low that no one cares about it and keep winning their matches with unfair practices. You are making the gentleman's game and like MCC you have the duty to uphold the values of cricket.

Regardless of whatever I've told till date and Ross blocking me on twitter, I will still buy the game if a good % of the above have been incorporated. Fingers crossed, wishing big ant team all the very best.
 
Will definitely buy the game if the game offers the majority of this after the initial few patches!

1. Ability for the captain to change the team after seeing the pitch and weather conditions.

2. Bowlers no longer jog to fetch the ball which is few feet away from them while batsman is completing easy singles.

3. Fielders are not taking their own sweet time and bending (knees... come on guys) to pick the balls while batsman is gonna run once more for the bend and throw.

4. Not all the throws to the stumps should be a direct hit.

5. Close in fielders should be looking to dodge against a well-timed shot than flying to take an impossible catch.

6. AI learns to play the flick without causing bat-pad for like 50% of time.

7. Batsmen stamina draining big time if sprint and dive is over abused.

8. Effort ball is limited to 1 or 2 per over and using it regularly will have severe stamina drain which should injure the bowler.

9. Six hitting has to be mellowed down, at the moment even tailenders can hit 130 meters six. Six hitting should be based on the power of the batsman and the timing. If its a player who is relying purely on timing, he wouldn't be able to hit sixes bigger than 100 meters continuously.

10. With lower bowler stamina, the bowling marker should get very wavered, and it has been harder for the bowler to pitch the ball where they want [Multiplayer matches]. This will make players rotate the bowlers than sticking on to one gun bowler.

11. Player running speed based on their speed attribute than their height. Right now, the fastest runners between the wickets are the tallest players in the game. whereas in reality players like Gayle or an Ishanth Sharma is slow between the wickets.

12. Wicket keeper diving only if the ball passes the batsman.

13. Flicking a spinner on the leg side shouldn't be called a no-ball.

14. Spinners should be able to ball no-ball as well, not sure why you can't fix it after 6 games????

15. Bowlers should have a minimum skill for every attribute. Online gamers edit players and make bowlers have 0 skill for some attributes to have unfair advantage over the game, if at least 3/10 bars for bowler's and all-rounders mandatory this will fix the issue.

16. Sweeping fast bowlers should have more consequences than it is now. In multiplayer matches people abuse the sweep but in real life you can't keep sweeping the fast bowlers like you do against spinners.

17. Umpire's with attributes. Not all umpires should be umpiring alike. Some should be really good and some should more often give poor outputs. Not everyone is Simon Taufel.. Duhhhh

18. Full tosses, waist high full tosses and attempted waist high full tosses which would be considered as a no-ball has to be in the game and is very common these days.

19. AI should be able to plan its bowling plan. Most often than not the AI will bowl out its best bowler within 30 overs and use its most useless part timers to bowl the last 6 overs of an innings. if at all part-timers are to be used they have to be used in the middle and not at the end like in real life.

20. Multiplayer games should have a restriction on number of fielders that can be used in one side. There are those geniuses who keep all 9 fielders on offside and then bowl wide outside off alone! that's madness.

21. Pitch deterioration (not going to explain)

22. Ranking system for internationals showing Team, bowler, batsman and all-rounder ratings.

23. In career mode, we should be compared against potential players who are eyeing the same position the team. Based on which we should be selected or removed from the team.

24. If you are the captain of the team, you should be able to see fatigue of your teammates and their forms. It will help in bringing more dynamic teams than sticking with one same team.

25 last but not the least the big ant league. It's a wonderful idea, it needs more severe penalty on players using an unfair strategy. Right now, the penalty is low that no one cares about it and keep winning their matches with unfair practices. You are making the gentleman's game and like MCC you have the duty to uphold the values of cricket.

Regardless of whatever I've told till date and Ross blocking me on twitter, I will still buy the game if a good % of the above have been incorporated. Fingers crossed, wishing big ant team all the very best.
All good points but are you expecting these in Cricket 24 or Cricket 64 ??
 

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