In BA games, dismissals are predetermined and not influenced by the quality of bowling, making it difficult for natural gameplay. This issue becomes evident when the AI-controlled player is on the verge of getting out.
The most significant improvement required is enhancing the AI's realism/situational awareness, followed by making bowling more skill-based and rewarding, rather than relying on scripted outcomes for AI dismissals.
I've also noticed numerous instances where the lower-order or tailenders manage to form partnerships of over 100 runs to successfully chase down a total on a pitch, even when the top and middle order have collapsed. It's quite amusing how poorly the scripting works in such cases.