Cricket 24 - General Discussion

Noticed the stats from the dev diary, this was his stats for the 2019 season.


View attachment 284239
Shot at the time of c19 then?

Have supported big ant with all their games except one but deliberately not fixing gameplay is major cause of concern. Some of the broken things in c22 was fixed at some point of time and then further patches ruined it. Which I hope wasn't intentional. But then they left patching and jumped to the next game.

The repeat value of the game doesn't depend on its cosmetics but it's gameplay. That has to be the core of the game. Hope big ant will prove us wrong and have a good game play for this one.
 
To maybe calm people down, the title of this video in YouTube is “Cricket 24 - Developer Diary - Licensing” which is probably why it focussed on licensing…
Thank You, some people nit pick over details in the video but don't look at the title
 
To maybe calm people down, the title of this video in YouTube is “Cricket 24 - Developer Diary - Licensing” which is probably why it focussed on licensing…
I don't disagree, but that still doesn't excuse them for showing Warner playing right-handed, Balsam shuffling to the left for a Superman slog, and stumps going cartwheel. All of these remind us of Cricket 22, which was an unpleasant experience and was left abandoned in the midst of numerous issues.

This has nothing to do with the development diary or licensing. The frustration is genuine and foreshadows the disappointment we can expect after the game's release
 
To maybe calm people down, the title of this video in YouTube is “Cricket 24 - Developer Diary - Licensing” which is probably why it focussed on licensing…

What if… y’know… the people who are unhappy about it didn’t want “Developer Diary - Licensing” in the first place because it’s an extremely odd topic for a developer diary?
 
It was always going to be C22+ and not an entirely new game.

Every 2 years, they will use the same game with some added features.

Note: We have now paid multiple times for feature additions to the same game.
 
To maybe calm people down, the title of this video in YouTube is “Cricket 24 - Developer Diary - Licensing” which is probably why it focussed on licensing…

Correct. No one has a clue if anything else has been touched.. and for a lot of people having your favorite team licensed will be a big thing.

BUT.. alarm bells will start to ring when simple stuff that's been wrong in previous titles is again showcased in the marketing for the new title.

Do I care? No it doesn't impact the game for me. Does it concern me for the attention of detail given. Yes.
 
Correct. No one has a clue if anything else has been touched.. and for a lot of people having your favorite team licensed will be a big thing.

BUT.. alarm bells will start to ring when simple stuff that's been wrong in previous titles is again showcased in the marketing for the new title.

Do I care? No it doesn't impact the game for me. Does it concern me for the attention of detail given. Yes.

It’s absolutely shocking that such simple facts have to be pointed out for some of the folk here on why many are skeptical.
 
Correct. No one has a clue if anything else has been touched.
100% calling it right now that there will be a spike in downloads for the Cricket 22 pitch slider spreadsheet once Cricket 24 drops and people plug them into Cricket 22 to see if they work.

Aside from that, I'm glad that there is at least some form of content out there (with a bit more to come), regardless of it's focus or the state of it. At least that way people have something to make an informed decision from about if they want to purchase day 1. I don't think that's too much to ask for from any size of game or release, or any kind of marketing strategy.

My two penn'orth on it is that licencing was an odd choice for initial focus considering given the incredible community work done release after release. What they've added to wasn't really a shortcoming. The stuff people do find the games to be missing haven't been mentioned, as of yet anyway.

But depending how much of a cynic you are, I would imagine there's been significant financial outlay to acquire the licences for all these teams and competitions in terms of rights fees, so that kind of dictates what needs to go front and centre for any kind of fan, especially the casual one. As Ross says to end the video "It is the most licenced cricket game ever."

It's up to folk to make up their own minds if acquiring licences was a needed outlay over other areas where that resource could have been used.
 
Bytheway folks what will be the 2 fav audios features in cricket22-2.0 ???
 
100% calling it right now that there will be a spike in downloads for the Cricket 22 pitch slider spreadsheet once Cricket 24 drops and people plug them into Cricket 22 to see if they work.

Aside from that, I'm glad that there is at least some form of content out there (with a bit more to come), regardless of it's focus or the state of it. At least that way people have something to make an informed decision from about if they want to purchase day 1. I don't think that's too much to ask for from any size of game or release, or any kind of marketing strategy.

My two penn'orth on it is that licencing was an odd choice for initial focus considering given the incredible community work done release after release. What they've added to wasn't really a shortcoming. The stuff people do find the games to be missing haven't been mentioned, as of yet anyway.

But depending how much of a cynic you are, I would imagine there's been significant financial outlay to acquire the licences for all these teams and competitions in terms of rights fees, so that kind of dictates what needs to go front and centre for any kind of fan, especially the casual one. As Ross says to end the video "It is the most licenced cricket game ever."

It's up to folk to make up their own minds if acquiring licences was a needed outlay over other areas where that resource could have been used.

I never take too much notice on the "initial focus". If you remember last year they banged on about "accessibility" and ability to change colour of bowling marker etc.

But in the last two games. None of the marketing has mentioned anything about gameplay.

And I know @wasteyouryouth said it was my wishlist of features.

But I do think pitches that suit the conditions of where your playing in a cricket game that 3/4 iterations old isn't too much to expect and it would immensely improve the experience.without a massive excel spreadsheet. But again these could be in the game for all we know.
 
That fielding overhaul seems like a gameplay feature alright…
 
That fielding overhaul seems like a gameplay feature alright…

Yeah good point. That was a focus!

For me it's simple. Is there enough upgrades to make it feel different or at least fresher than what we had before as I exhausted 22.

licenses not so fussed about as we had the academy. So it's all down to the gameplay. As I said even a different scoreboard adds a fresh lick of paint.
 
That fielding overhaul seems like a gameplay feature alright…
Where in their promotional roadmap (such a bizarre concept) will the gameplay be featured?

 

Users who are viewing this thread

Top