100% calling it right now that there will be a spike in downloads for the Cricket 22 pitch slider spreadsheet once Cricket 24 drops and people plug them into Cricket 22 to see if they work.
Aside from that, I'm glad that there is at least some form of content out there (with a bit more to come), regardless of it's focus or the state of it. At least that way people have something to make an informed decision from about if they want to purchase day 1. I don't think that's too much to ask for from any size of game or release, or any kind of marketing strategy.
My two penn'orth on it is that licencing was an odd choice for initial focus considering given the incredible community work done release after release. What they've added to wasn't really a shortcoming. The stuff people do find the games to be missing haven't been mentioned, as of yet anyway.
But depending how much of a cynic you are, I would imagine there's been significant financial outlay to acquire the licences for all these teams and competitions in terms of rights fees, so that kind of dictates what needs to go front and centre for any kind of fan, especially the casual one. As Ross says to end the video "It is the most licenced cricket game ever."
It's up to folk to make up their own minds if acquiring licences was a needed outlay over other areas where that resource could have been used.