Play online its not hapening with me ..Yep happening to every single of us , Do let me know about the yorker bowled thing.
Thank you, I’ll try to play late and see what happens, definitely playing early brings weird animation stuff , you’d like to think it was programmed on purpose as you are effectively beat by flight of ball , but that is probably wishful thinking…….I started waiting later before playing a defensive shot and it's taken all of those awkward animations away for me. Not sure if it will help you or not but it's worth a try. I've really started enjoying batting against the spinners now. Very challenging but also very rewarding.
All sounds great but unfortunately C26 will be released with no heads on the players and balls going through bats.I think for C26 they should have a look at batting and bowling attributes and let it remain simple yet effective.
For bowling
Inswing /off spin
Outswing /leg spin
Leg cutter /top spin
Off cuter /googly
Seam /arm ball
Pace /drift
Bouncer / bounce
Yorker / doosra
Stamina (If low then all other attributes will reduce by 20% to 30% after bowling certain amount of overs)
Line
Length
Mental toughness (Ability to continue bowling with same skills even when you hit for runs or the batsmen is settled if mental skills is low then all other skills should be reduce by 20% to 30% in crunch situations and if high then attributes boost by 20% to 30% in crunch situations)
For batting
Front foot shots Offside/Straight
Front foot shots legside
Back foot shots offside/Straight
Back foot shots legside
Unorthodox shots
Defensive shots
Judgement (High judgement skills means ability to select proper shot according to the merit of the bowl and low skills meaning poor shot selection)
Timing (Ability to time the shot , high timing with low judgement meaning batsmen still able to connect even if the shot selection is poor , will result in Gayle and Sehwag type batsmen)
Shot power (ground)
Shot Power (Aerial)
Vs movement (If low then all 5 shots attributes will reduce by 20% to 30% when the bowl is moving if high all shot attributes increased by 20% to 30% alongside shot power)
Vs pace bowling (If low then all 5 shots attributes and shot power will reduce by 20% to 30% when the bowl is 140k+if high the vice versa)
VS Spin bowling (If low then all 5 shots attributes and shot power will reduce by 20% to 30% when the bowl is spinning if high the vice versa)
VS yorker (If low then all 5 shots attributes and shot power will reduce by 20% to 30% when the bowl is a yorker length if high the vice versa)
VS Bouncer (If low then all 5 shots attributes and shot power will reduce by 20% to 30% when the bowl is a bouncer if high the vice versa)
VS Change of pace (If low then all 5 shots attributes and shot power will reduce by 20% to 30% when the bowl is a slower ball if high the vice versa)
Stamina (If low then all shot attributes decreased by 20% to 30% after facing certain amount of deliveries)
Mental toughness (Ability to build long innings and not to lose concentration if beaten consecutively by the bowler or getting hit if mental toughness low then all shot attributes get decreased by 20% to 30% alongside shot powers)
I wish they would make it so licenced players can be edited. Far too many that have wrong kit names or numbers, wrong roles and also too many fast bowlers that bowl way quicker than in real life. I would also love if they added Medium-Fast as an option. Would help a lot with the speed issues.I think for C26 they should have a look at batting and bowling attributes and let it remain simple yet effective.
For bowling
Inswing /off spin
Outswing /leg spin
Leg cutter /top spin
Off cuter /googly
Seam /arm ball
Pace /drift
Bouncer / bounce
Yorker / doosra
Stamina (If low then all other attributes will reduce by 20% to 30% after bowling certain amount of overs)
Line
Length
Mental toughness (Ability to continue bowling with same skills even when you hit for runs or the batsmen is settled if mental skills is low then all other skills should be reduce by 20% to 30% in crunch situations and if high then attributes boost by 20% to 30% in crunch situations)
For batting
Front foot shots Offside/Straight
Front foot shots legside
Back foot shots offside/Straight
Back foot shots legside
Unorthodox shots
Defensive shots
Judgement (High judgement skills means ability to select proper shot according to the merit of the bowl and low skills meaning poor shot selection)
Timing (Ability to time the shot , high timing with low judgement meaning batsmen still able to connect even if the shot selection is poor , will result in Gayle and Sehwag type batsmen)
Shot power (ground)
Shot Power (Aerial)
Vs movement (If low then all 5 shots attributes will reduce by 20% to 30% when the bowl is moving if high all shot attributes increased by 20% to 30% alongside shot power)
Vs pace bowling (If low then all 5 shots attributes and shot power will reduce by 20% to 30% when the bowl is 140k+if high the vice versa)
VS Spin bowling (If low then all 5 shots attributes and shot power will reduce by 20% to 30% when the bowl is spinning if high the vice versa)
VS yorker (If low then all 5 shots attributes and shot power will reduce by 20% to 30% when the bowl is a yorker length if high the vice versa)
VS Bouncer (If low then all 5 shots attributes and shot power will reduce by 20% to 30% when the bowl is a bouncer if high the vice versa)
VS Change of pace (If low then all 5 shots attributes and shot power will reduce by 20% to 30% when the bowl is a slower ball if high the vice versa)
Stamina (If low then all shot attributes decreased by 20% to 30% after facing certain amount of deliveries)
Mental toughness (Ability to build long innings and not to lose concentration if beaten consecutively by the bowler or getting hit if mental toughness low then all shot attributes get decreased by 20% to 30% alongside shot powers)
I gave it a go but can't get the hang of it at allHave you tried single stick controls?
Wasn't Rory Burns batting was it?Took a wicket with the first ball of the test match today, don’t think that’s ever happened before.
Nice edge and catch at slip, pretty cool.
Annoying they deleted the catch mini-game though.
In theory dusty for spinners and green for seamers, but I'm not convinced that there's any difference other than visual to them unfortunately.Can anyone explain about Pitches and their behaviour?
Which pitch is fastest or which pitch is best for spinners in Cricket 24?
If this is already discussed please mention me in specific msg as I am new here