Cricket Heroes - testing & feedback

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Although you have said you will fix this but I still get flickering screen.This is what I tried now

--> Again created 16 team Hong Kong Sixes tournament
--> 8 Groups so 2 in one
--> No Home Away
--> No Q/F this time

It went very well and from 16 to 8. From 8 to 4 also it went nice but again..

4 teams that qualified were Afghanistan,West Indies,India,Ireland

Now India and West Indies play one semi final and Ireland and Afghanistan play another. Thing that happened is India West Indies semi went perfect but instead of Afghanistan it was again West Indies playing the Ireland.

Since Afghanistan who qualified did not play CH screen started flickering the youtube video I posted
 
Code:
RUN @ 4/11/2012 7:18:20 PM

MESSAGE: The given key was not present in the dictionary.

STACK TRACE:    at System.ThrowHelper.ThrowKeyNotFoundException()
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at Cricket.Main.MenuListImage.Draw()
   at Cricket.Main.GameStateVenueSelection.ProcessVisual(Single ms, Single ms2)
   at Cricket.Main.GameInstance.Loop()
   at Cricket.Main.Game.Main(String[] args)


This error occurred when I selected England and Ireland for HK6's exhibition match.

Tournament worked pretty well and I just simulated the whole tournament
 
@Rohit: Aah, thanks for that - I somehow managed to get the flag texture file mixed up with an old one. It was missing the Chinese flag. Doh! I'll include it in the update tonight.
 
Hi guys,

thanks to Rohit's testing I'll be able to put up another update tonight. For those of you who have pre-ordered you'll also get to see the updated batsman animations. I'll update the blog later with videos for those who haven't, though :)

Cheers
Kurt
 
Hi guys,

the new update can be downloaded here:

Release 1.19

Changes

- fixed "won by" wickets count
- fixed net practice mode
- fixed challenge mode games
- fixed audio error dialog popping up when quitting the game
- in HK6 mode you can select the runner from batsman who are already out
- number of pools in a tournament is now required to be a power-of-2 (doesn't make sense otherwise)
- tournament view no longer flicks between previous and current pool when previous pool is finished
- fixed leg-side wides in non-test matches
- updated batsman animations
- fixed bug in tournaments where it would crash when > 4 pools were created
- fixed missing Chinese flag issue
- bowlers bowl on leg stump less

I'll be putting up more updates this week if I have time. As always, drop me mail/PM/post to let me know what you think.

Cheers
Kurt
 
Code:
RUN @ 4/12/2012 2:49:18 AM

MESSAGE: The given key was not present in the dictionary.

STACK TRACE:    at System.ThrowHelper.ThrowKeyNotFoundException()
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at Resources.Sprites.Spritesheet.BlitSpriteScale2DShadowFlip(String name, String animation, Int32 frame, Single x, Single y, Single w, Single h, Single lx, Single ly, Single lz)
   at Cricket.Main.GameObject.Player.Render(Single ratio, Camera2D camera)
   at Cricket.Main.GameInstance.Display(Single ratio)
   at Cricket.Main.GameInstance.Loop()
   at Cricket.Main.Game.Main(String[] args)

Couldnt play a single game :/

----------

Any format, anything nothing is playable the game just crashes
 
@Rohit: Apologies again - I forgot to update the texture folder. I'll upload first thing in the morning. In the meantime, it should work if you set it back to 2D for now.
 
Cool :) anyways one thing you havent fixed that is simulate 1 over, 5 or 10 or whole innings.

Currently it simulates the whole innings
 
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