Cricket Heroes - testing & feedback

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And yes one more find.. Listen to this carefully

When you are playing a delivery and in between that delivery if you start or press 5/10 or innings simulation button then the delivery that was to be bowled is always a no ball ;)
 
Hmm, I don't get that behaviour either...do you mean when the bowler is running up and you press <simulate> the ball is always a no ball?
 
Code:
RUN @ 4/14/2012 12:06:42 AM

MESSAGE: Index was outside the bounds of the array.

STACK TRACE:    at Cricket.Main.GameStateVersus.ProcessVisual(Single ms, Single ms2)
   at Cricket.Main.GameInstance.Loop()
   at Cricket.Main.Game.Main(String[] args)

This error now

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Yes its always a 0NB
 
0NB was seen in T20 format and ODI format.

The teams were Ireland v South Africa ODI format quick game

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Although the commentary and reports were saved

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Code:
RUN @ 4/14/2012 12:38:40 AM

MESSAGE: The given key was not present in the dictionary.

STACK TRACE:    at System.ThrowHelper.ThrowKeyNotFoundException()
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at Cricket.Main.GameStateDeliver.ProcessInput(Single ms)
   at Cricket.Main.GameInstance.Loop()
   at Cricket.Main.Game.Main(String[] args)

Error occurred at a hong kong 6 match played between SAF and HK team. I batted the whole innings, bolwed one over. Next over the batsman played a defensive shot, I pressed I and the game crashed
 
I dont know. When I select the report feature from gameplay the game crashes more. I am done with 18 games so far after switching it off and no crashes so far.
 
I just completed simulating a whole Hong Kong six tournament of 10 teams. Fantastic I should say.

Sri Lanka won the tournament and Poms were runner up. Around 200 odd sixes were hit in 23 matches :D
 
Hi all,

I'm struggling to find these bugs so I've made a new update (v1.23):

Changes

- bowler display during runup
- improved logging of errors
- fixed crash during simulation

This should make it easier for me to find and fix errors...

Cheers
Kurt
 
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Hi guys,

I managed to optimize the rendering code a little and have also added a frame skip option for those with older CPUs/GPUs. This helps the PC keep up with the game and makes it feel less like sludge :P I also fixed up the stump and bail models and animation. It no longer looks like a kiddies set.

I'll upload an update on Sunday again.

Cheers
Kurt
 
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