kurtkz
Game Developer
@Mikeyw12345: Cool, I sorted out the LBW issue this morning. I'll take a look at the rain issue too - it shouldn't rain out 2 sessions.
@itay: Thanks, I'll fix the slow outfield issue Not quite sure I understand the 2nd one though? Did the batsman get stumped or did it look like he was bowled?
Another quick question - what does everyone think of the shape of the ball being simulated as well? The more battered and bruised it gets the less it swings and seams? Waste of time or something worth trying?
EDIT: The ball age is already simulated to a certain extent, but this change would be visual as well as physics...
Done (at least the visual part) I need to balance it out now. Am I correct in saying that test match balls are generally harder than the ones used in ODIs? So, in theory, they'll disfigure slower than the latter?
The idea now is to add a screen that shows you the state of the ball (rotatable 3D zoomed in model) and allows you to appeal to the umpires to change it. Should this be a manual process or should a warning flash up on screen when the computer detects that the ball is out of shape? Perhaps it could do this on easy mode whereas the harder modes will require the player to manually check on the state. Any thoughts?
Thanks for confirming my suspicions, itay128 Yup, the dual white balls are already implemented. It gets changed at over 34 (?). I also added discolouration this morning and it works a treat. I'm still just trying to balance it correctly though but it's getting there